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Save Your Campaign with the Tomb of Horror
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<blockquote data-quote="WarpedAcorn" data-source="post: 7048248" data-attributes="member: 6819400"><p>I am surprised at the amount of resentment for this idea. For a homebrew game, I like it. ToH is the type of game my players would never defeat. It would end the session with everyone being unhappy (not mad, but a total wipe in the first 30min of play is not fun). This would give a means for my group to play through a classic, I could be as cruel as I wanted, and death could be a lot more "fun". I just see my players going, "I'm going to regret this, but I open the door". </p><p></p><p>The reward for completing adventures is loot and XP. These can be modified so they are very small since the adventure is "nerfed". The real life reward is having a hell of a fun time, and I see this Groundhog Day approach as being something I and my players might find a lot of fun. </p><p></p><p>Personally, I'm keeping this idea in my back pocket for something to try over the summer when my main campaign finishes. In fact I think I might already have a strong hook that would tie in with the upcoming finale.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7048248, member: 6819400"] I am surprised at the amount of resentment for this idea. For a homebrew game, I like it. ToH is the type of game my players would never defeat. It would end the session with everyone being unhappy (not mad, but a total wipe in the first 30min of play is not fun). This would give a means for my group to play through a classic, I could be as cruel as I wanted, and death could be a lot more "fun". I just see my players going, "I'm going to regret this, but I open the door". The reward for completing adventures is loot and XP. These can be modified so they are very small since the adventure is "nerfed". The real life reward is having a hell of a fun time, and I see this Groundhog Day approach as being something I and my players might find a lot of fun. Personally, I'm keeping this idea in my back pocket for something to try over the summer when my main campaign finishes. In fact I think I might already have a strong hook that would tie in with the upcoming finale. [/QUOTE]
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