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<blockquote data-quote="Li Shenron" data-source="post: 7048286" data-attributes="member: 1465"><p>Ok! I didn't notice that important bit, and since time goes back to the previous morning each time, I assumed they would <em>restart from where they were at the beginning of the day</em>. And this is what I will do, because honestly restarting from where they died does not sound equally a good idea to me, and what exactly does it imply then to go back <em>to the morning hour</em> but in a new location? What if the location is actually past a point of no return? This opens up some DM's ex-machina decisions or possible inconsistencies. It's easier to just actually rewind time back. And with that I also mean, that whatever resources they spend is restored, and whatever treasure or items they found disappears, because it's still to be found. Only XP are gained, since they are aware of looping back in time, and they will reap the rewards of what they have learned in the previous run.</p><p></p><p>I said this is what I will do, because this is too good an idea to pass. I've been asked repeatedly by my 9yo and 7yo in the past few weeks, when I will finally let them play "that storytelling game with traps and monsters", and I've been thinking what could be a good first D&D adventure for them (we did play some related games before, such as free storytelling, Lego's Heroica and the WotC battlegame for children that came out a year ago or so, but never D&D itself). Well now I think I know... instead of trying to find a "soft" introduction to D&D, let's just throw them straight into it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7048286, member: 1465"] Ok! I didn't notice that important bit, and since time goes back to the previous morning each time, I assumed they would [I]restart from where they were at the beginning of the day[/I]. And this is what I will do, because honestly restarting from where they died does not sound equally a good idea to me, and what exactly does it imply then to go back [I]to the morning hour[/I] but in a new location? What if the location is actually past a point of no return? This opens up some DM's ex-machina decisions or possible inconsistencies. It's easier to just actually rewind time back. And with that I also mean, that whatever resources they spend is restored, and whatever treasure or items they found disappears, because it's still to be found. Only XP are gained, since they are aware of looping back in time, and they will reap the rewards of what they have learned in the previous run. I said this is what I will do, because this is too good an idea to pass. I've been asked repeatedly by my 9yo and 7yo in the past few weeks, when I will finally let them play "that storytelling game with traps and monsters", and I've been thinking what could be a good first D&D adventure for them (we did play some related games before, such as free storytelling, Lego's Heroica and the WotC battlegame for children that came out a year ago or so, but never D&D itself). Well now I think I know... instead of trying to find a "soft" introduction to D&D, let's just throw them straight into it! :D [/QUOTE]
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