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<blockquote data-quote="billd91" data-source="post: 8326411" data-attributes="member: 3400"><p>I wasn't a fan of that either. While it sounded kind of cool, and it made it relatively easy for a player to understand their first moves into optimization, I thought there were too many sloppy elements of the design. Using the better of 2 stats for defenses dovetailed really well with certain class options like the Trickster Rogue. Put your highest stats in Dex, Con, and Cha and you had fully optimized your defenses, hit points/surges, and class powers. But pick the Brawny Rogue and now you can't squeeze the same degree of optimization out of the combo because you ideally want both Str and Con to optimize hit points/surges and powers. There were other classes that had this problem too. So the whole idea of being able to just focus on 3 stats was already undermined once again by the issue of some classes being dependent on more stats than others while trying to sell the illusion that you only need 3.</p><p>It did give me the idea of taking the same pairings and using 1 half for defense only (Con, Dex, Wis) and the other half of the pairing for offense only (Str, Int, Cha).</p></blockquote><p></p>
[QUOTE="billd91, post: 8326411, member: 3400"] I wasn't a fan of that either. While it sounded kind of cool, and it made it relatively easy for a player to understand their first moves into optimization, I thought there were too many sloppy elements of the design. Using the better of 2 stats for defenses dovetailed really well with certain class options like the Trickster Rogue. Put your highest stats in Dex, Con, and Cha and you had fully optimized your defenses, hit points/surges, and class powers. But pick the Brawny Rogue and now you can't squeeze the same degree of optimization out of the combo because you ideally want both Str and Con to optimize hit points/surges and powers. There were other classes that had this problem too. So the whole idea of being able to just focus on 3 stats was already undermined once again by the issue of some classes being dependent on more stats than others while trying to sell the illusion that you only need 3. It did give me the idea of taking the same pairings and using 1 half for defense only (Con, Dex, Wis) and the other half of the pairing for offense only (Str, Int, Cha). [/QUOTE]
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