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<blockquote data-quote="Voadam" data-source="post: 8326434" data-attributes="member: 2209"><p>In my 5e Fantasy Grounds game it came up as a tripping point.</p><p></p><p>One of my players has an artificer character with both saving throw and attack roll spells. In FG you drag the spell to the target and it rolls for you and displays the roll and whether it was a success or failure. The player then drags the effect onto the target if appropriate.</p><p></p><p>The player has been playing since AD&D era and in the moment has been tripped up on whether the die roll showing success on his lesser used spells means drag the damage onto the target or not. He has occassionally thrown damage onto a target because his attack spell result display is success, but that actually means a successful save against his spell instead of a successful spell attack as in his at will attack cantrip.</p><p></p><p>It is an inconsistency on a player initiated action process that can lead to mistakes or speed bumps as you figure it out in the moment or fix a mistake.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8326434, member: 2209"] In my 5e Fantasy Grounds game it came up as a tripping point. One of my players has an artificer character with both saving throw and attack roll spells. In FG you drag the spell to the target and it rolls for you and displays the roll and whether it was a success or failure. The player then drags the effect onto the target if appropriate. The player has been playing since AD&D era and in the moment has been tripped up on whether the die roll showing success on his lesser used spells means drag the damage onto the target or not. He has occassionally thrown damage onto a target because his attack spell result display is success, but that actually means a successful save against his spell instead of a successful spell attack as in his at will attack cantrip. It is an inconsistency on a player initiated action process that can lead to mistakes or speed bumps as you figure it out in the moment or fix a mistake. [/QUOTE]
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