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Saving a single paladin from four grappling ogres
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<blockquote data-quote="Noumenon" data-source="post: 4523401" data-attributes="member: 70102"><p>I'm going to be running the 3.0 adventure <a href="http://www.rpgnow.com/product_info.php?products_id=510&it=1" target="_blank">The Giant's Skull</a> (I'll keep the spoiler level low) and the defender of said skull is a high-level fighter type with lots of attacks and Smite Evil (should be great because the players play angry ogres in this adventure). </p><p></p><p>The problem is, I'm sure he'll never get to fight that way. The ogres are gonna grapple him. They have +20, he has +16, so he'll lose about <a href="http://sullivan.pgh.pa.us/~ksulliva/ralph/dnd-stats.html" target="_blank">67%</a> of the checks. Well, he does get three checks a round, so if he passes the first one, I guess he will still get his other two iterative attacks. And the ogres don't have Improved Grapple, so he would get his first attack back in the form of an AoO, which hits on a 4. Does that make it balanced? He doesn't have Combat Reflexes, though, so the second ogre will always grab him.</p><p></p><p>The guy has four level 2 fighter guards. It seems like they ought to be able to help him with the grappling. But the SRD says they have to win a grapple check even to join the grapple, and doesn't give them any options for helping each other once they're in. Does anyone have a houserule that would help with that? It seems like it would be nice for PCs to be able to pile on a Large monster and save someone who's being constricted, so the house rule would see play beyond this adventure.</p><p></p><p>Is there anything that changed after 3.0 that made grappling easier for ogres? I know they didn't used to have reach, or rather they had a one-square space, two squares of reach but only one on the diagonal.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4523401, member: 70102"] I'm going to be running the 3.0 adventure [URL="http://www.rpgnow.com/product_info.php?products_id=510&it=1"]The Giant's Skull[/URL] (I'll keep the spoiler level low) and the defender of said skull is a high-level fighter type with lots of attacks and Smite Evil (should be great because the players play angry ogres in this adventure). The problem is, I'm sure he'll never get to fight that way. The ogres are gonna grapple him. They have +20, he has +16, so he'll lose about [URL="http://sullivan.pgh.pa.us/~ksulliva/ralph/dnd-stats.html"]67%[/URL] of the checks. Well, he does get three checks a round, so if he passes the first one, I guess he will still get his other two iterative attacks. And the ogres don't have Improved Grapple, so he would get his first attack back in the form of an AoO, which hits on a 4. Does that make it balanced? He doesn't have Combat Reflexes, though, so the second ogre will always grab him. The guy has four level 2 fighter guards. It seems like they ought to be able to help him with the grappling. But the SRD says they have to win a grapple check even to join the grapple, and doesn't give them any options for helping each other once they're in. Does anyone have a houserule that would help with that? It seems like it would be nice for PCs to be able to pile on a Large monster and save someone who's being constricted, so the house rule would see play beyond this adventure. Is there anything that changed after 3.0 that made grappling easier for ogres? I know they didn't used to have reach, or rather they had a one-square space, two squares of reach but only one on the diagonal. [/QUOTE]
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