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Saving a single paladin from four grappling ogres
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<blockquote data-quote="Noumenon" data-source="post: 4524392" data-attributes="member: 70102"><p>Hey! What I really like about that is it will play like this:</p><p></p><p>Ogre grabs paladin and thinks "Yay! I'm gonna win!"</p><p>Paladin escapes on one of his three grapple checks</p><p>Paladin uses his move action to drink an Enlarge Person potion</p><p>Now it looks like the paladin is a brilliant strategist who was prepared for precisely this situation -- without the "you can't do that" DM fiat effect of <em>freedom of movement</em>.</p><p></p><p>But you just made me think of an even better option. A potion of <em>Protection from Evil!</em> Now the ogres <em>can't</em> grapple him. They'll be forced to fight him the way I want. Oh, wait. (<a href="http://www.d20srd.org/srd/spells/protectionFromEvil.htm" target="_blank">Reads SRD</a>) The hedging effect only applies to summoned creatures. Whatever! <em>This</em> potion also hedges out evil creatures. Not for attacks, just for wrestling like grapples and trips. I'll make sure to signal to the players somehow that getting too close to that 3-foot circle and staying there is not going to work.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4524392, member: 70102"] Hey! What I really like about that is it will play like this: Ogre grabs paladin and thinks "Yay! I'm gonna win!" Paladin escapes on one of his three grapple checks Paladin uses his move action to drink an Enlarge Person potion Now it looks like the paladin is a brilliant strategist who was prepared for precisely this situation -- without the "you can't do that" DM fiat effect of [i]freedom of movement[/i]. But you just made me think of an even better option. A potion of [i]Protection from Evil![/i] Now the ogres [i]can't[/i] grapple him. They'll be forced to fight him the way I want. Oh, wait. ([URL="http://www.d20srd.org/srd/spells/protectionFromEvil.htm"]Reads SRD[/URL]) The hedging effect only applies to summoned creatures. Whatever! [i]This[/i] potion also hedges out evil creatures. Not for attacks, just for wrestling like grapples and trips. I'll make sure to signal to the players somehow that getting too close to that 3-foot circle and staying there is not going to work. [/QUOTE]
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Saving a single paladin from four grappling ogres
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