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General Tabletop Discussion
*Pathfinder & Starfinder
saving feats when you level???
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<blockquote data-quote="KarinsDad" data-source="post: 1228280" data-attributes="member: 2011"><p>You create a character.</p><p></p><p>He wants Weapon Focus, but is not sure what magic weapons he will find in the future.</p><p></p><p>So, the DM allows him to wait to purchase the feat.</p><p></p><p>It ends up that he never finds a magic weapon that he likes and he instead takes a totally different feat. He was planning for one thing and ended up doing something totally different.</p><p></p><p>Or, he finds a magic weapon he likes and takes Weapon Focus for it. How is this different than designing a high level character without the trials and tribulations of actually going up levels?</p><p></p><p>Not only does changing this rule allow some prestige classes to be taken at earlier levels, but it also a metagaming type of rule (i.e. a rule that designed to affect rules, not to make logical sense of what would happen in the situation).</p><p></p><p>This is like saying: Your Wizard comes to the city. The Wizards Guild there is willing to train you on a second level spell.</p><p></p><p>The Wizard says "I'm not sure which second level spell I want, I will just put a generic second level spell in my book and later on when adventuring, I will decide which spell I really want once I see what kind of monsters we are encountering."</p><p></p><p>The DM says: "Ok.".</p><p></p><p></p><p></p><p>This type of house rule removes game cause and effect. You should gain ALL of your level abilities when you make the level, not before and not after.</p><p></p><p>This concept is the opposite of planning. Instead of planning, the character has the option to not plan at all and wait to see what happens before making a decision. Kind of like buying a stock retroactively for the old price once you know it has gone up in value.</p><p></p><p>In game, the Fighter should proactively be trying to find or buy a masterwork or magical battle axe BECAUSE he took Weapon Focus Battle Axe. He should not be doing a WalMart shopping spree at each treasure trove and magic shop until he finds just the perfect magic weapon and THEN take Weapon Focus for that weapon with a feat from an earlier level.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1228280, member: 2011"] You create a character. He wants Weapon Focus, but is not sure what magic weapons he will find in the future. So, the DM allows him to wait to purchase the feat. It ends up that he never finds a magic weapon that he likes and he instead takes a totally different feat. He was planning for one thing and ended up doing something totally different. Or, he finds a magic weapon he likes and takes Weapon Focus for it. How is this different than designing a high level character without the trials and tribulations of actually going up levels? Not only does changing this rule allow some prestige classes to be taken at earlier levels, but it also a metagaming type of rule (i.e. a rule that designed to affect rules, not to make logical sense of what would happen in the situation). This is like saying: Your Wizard comes to the city. The Wizards Guild there is willing to train you on a second level spell. The Wizard says "I'm not sure which second level spell I want, I will just put a generic second level spell in my book and later on when adventuring, I will decide which spell I really want once I see what kind of monsters we are encountering." The DM says: "Ok.". This type of house rule removes game cause and effect. You should gain ALL of your level abilities when you make the level, not before and not after. This concept is the opposite of planning. Instead of planning, the character has the option to not plan at all and wait to see what happens before making a decision. Kind of like buying a stock retroactively for the old price once you know it has gone up in value. In game, the Fighter should proactively be trying to find or buy a masterwork or magical battle axe BECAUSE he took Weapon Focus Battle Axe. He should not be doing a WalMart shopping spree at each treasure trove and magic shop until he finds just the perfect magic weapon and THEN take Weapon Focus for that weapon with a feat from an earlier level. [/QUOTE]
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saving feats when you level???
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