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General Tabletop Discussion
*Pathfinder & Starfinder
saving feats when you level???
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<blockquote data-quote="Spatzimaus" data-source="post: 1229545" data-attributes="member: 3051"><p>In most cases you're only talking about a difference of one level. Not the sort of thing I'd freak out over.</p><p></p><p>BUT... there are other ways to abuse this.</p><p></p><p>1> I made a bad guy one time. He was a min-maxxing nightmare, but was loads of fun to use against the party. Anyway, the problem was, he was built on a point-buy system, and I just didn't have enough points to do all the things I wanted. He needed Dodge, Mobility, and Spring Attack, but only started with a DEX of 12; he needed Power Attack, Cleave, and Sunder but only started with a STR of 12. Naturally, I'd put my level 4 and 8 stat increases into these.</p><p></p><p>If he could save Feats, he could hold them until he had raised his STR and DEX to 13, and then buy them three at a time. This'd allow him to get the full set of six Feats about 5 levels sooner, which isn't quite so minor.</p><p>(The solution, of course, was to add another template that raised both stats)</p><p></p><p>2> The obvious one: saving a General feat slot until you reach level 21, so that you can buy more Epic feats. This one's easy to Rule 0, of course.</p><p></p><p>3> There are other ways to "unlock" Feats. For example, some PrCs (don't ask me which, I just know I've seen them) allow you to use general Feats to buy class abilities. Or maybe you've taken Dragon Disciple, which gives you wings and armor, which allows you to take feats like Hover, Fly-By Attack, or Improved Natural Armor.</p><p></p><p>One limiting factor is that you can't start taking these Feats until high level, so you can't buy many of them. If you could save up your earlier Feats, it could make a large difference.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1229545, member: 3051"] In most cases you're only talking about a difference of one level. Not the sort of thing I'd freak out over. BUT... there are other ways to abuse this. 1> I made a bad guy one time. He was a min-maxxing nightmare, but was loads of fun to use against the party. Anyway, the problem was, he was built on a point-buy system, and I just didn't have enough points to do all the things I wanted. He needed Dodge, Mobility, and Spring Attack, but only started with a DEX of 12; he needed Power Attack, Cleave, and Sunder but only started with a STR of 12. Naturally, I'd put my level 4 and 8 stat increases into these. If he could save Feats, he could hold them until he had raised his STR and DEX to 13, and then buy them three at a time. This'd allow him to get the full set of six Feats about 5 levels sooner, which isn't quite so minor. (The solution, of course, was to add another template that raised both stats) 2> The obvious one: saving a General feat slot until you reach level 21, so that you can buy more Epic feats. This one's easy to Rule 0, of course. 3> There are other ways to "unlock" Feats. For example, some PrCs (don't ask me which, I just know I've seen them) allow you to use general Feats to buy class abilities. Or maybe you've taken Dragon Disciple, which gives you wings and armor, which allows you to take feats like Hover, Fly-By Attack, or Improved Natural Armor. One limiting factor is that you can't start taking these Feats until high level, so you can't buy many of them. If you could save up your earlier Feats, it could make a large difference. [/QUOTE]
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saving feats when you level???
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