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*Pathfinder & Starfinder
saving feats when you level???
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<blockquote data-quote="Altalazar" data-source="post: 1229866" data-attributes="member: 939"><p>Saving feats is NOT inherently power gaming. </p><p></p><p>It is more about character customization.</p><p></p><p>In terms of balance, something else to keep in mind is, what does it really matter if a certain feat is gotten at an "earlier level" than you might have otherwise with a different class/PrC combination? By the time you do reach the "qualifying" level, it will be as if you never had it early. </p><p></p><p>Can you tell the difference between a 11th level character who got one of his feats at 5th level and one who got the same feat at 8th level? No, you can't. So even if this is the most horribly unbalancing, powerful thing in the entire univsere you can do to a character, it COMPLETELY VANISHES once the character reaches the level where they could have gotten whatever feat it was without saving it. It would be as if it NEVER HAPPENED AT ALL.</p><p></p><p>So in a long running campaign, the game balance issue is zero - it has no effect on game balance in the long run. </p><p></p><p>But I question whether it is really all that big deal for some character to have a particular feat only at a given level - I prefer customization and character over slavery to game mechanics. So what if you are doing "great cleave" a level or two early - you are still doing it with the lower level BAB, the lower level STR and damage, you have fewer hit points to surivive being there on the front lines, etc. </p><p></p><p>And this also forgets the fact that to "save" a feat means that for several levels you will have NO feat in that slot. </p><p></p><p>If someone has a character concept that is best served by saving a feat for something the next level, I do not see a problem with it. I'd rather service character first. Forcing them to take some other feat that has nothing to do with their character concept (if none is available at that particular point in time) seems rather heavy-handed. I'd certainly be willing to discuss it with them. </p><p></p><p>It boils down to this: If someone is a power gamer, they'll be a power gamer regardless of what you do. If you don't like power gaming, the solution is not to play with power gamers, not to stifle everyone who plays "just in case" someone might take some minor thing and get a 2.5% power benefit out of it for a level or two.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1229866, member: 939"] Saving feats is NOT inherently power gaming. It is more about character customization. In terms of balance, something else to keep in mind is, what does it really matter if a certain feat is gotten at an "earlier level" than you might have otherwise with a different class/PrC combination? By the time you do reach the "qualifying" level, it will be as if you never had it early. Can you tell the difference between a 11th level character who got one of his feats at 5th level and one who got the same feat at 8th level? No, you can't. So even if this is the most horribly unbalancing, powerful thing in the entire univsere you can do to a character, it COMPLETELY VANISHES once the character reaches the level where they could have gotten whatever feat it was without saving it. It would be as if it NEVER HAPPENED AT ALL. So in a long running campaign, the game balance issue is zero - it has no effect on game balance in the long run. But I question whether it is really all that big deal for some character to have a particular feat only at a given level - I prefer customization and character over slavery to game mechanics. So what if you are doing "great cleave" a level or two early - you are still doing it with the lower level BAB, the lower level STR and damage, you have fewer hit points to surivive being there on the front lines, etc. And this also forgets the fact that to "save" a feat means that for several levels you will have NO feat in that slot. If someone has a character concept that is best served by saving a feat for something the next level, I do not see a problem with it. I'd rather service character first. Forcing them to take some other feat that has nothing to do with their character concept (if none is available at that particular point in time) seems rather heavy-handed. I'd certainly be willing to discuss it with them. It boils down to this: If someone is a power gamer, they'll be a power gamer regardless of what you do. If you don't like power gaming, the solution is not to play with power gamers, not to stifle everyone who plays "just in case" someone might take some minor thing and get a 2.5% power benefit out of it for a level or two. [/QUOTE]
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saving feats when you level???
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