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<blockquote data-quote="Oofta" data-source="post: 8413858" data-attributes="member: 6801845"><p>Well, first, I've played all the Doom games including the old, old version. I can't stand to play more than an hour or so of the new one. I keep trying to pick it back up, but it's just so one-track-minded on the style of game you're forced to play. What they decided was "most fun way to play" is just boring to me. Kind of contradictory since it's all about being constant run-and-gun, but it's kind of like having ice cream for every meal. Gets old fast.</p><p></p><p>So I kind of reject the basic premise that there is a "correct" way to play the game. Since I don't believe in people playing the game the way I think they should, I'm not going to try to push people into a certain style. </p><p></p><p>On the other hand I do accept that I probably influence play style just because of my DM style. It's not through XP (which I kind of despise) or any metagame mechanic but through the game play itself. I try to run fun and dynamic fights while encouraging thinking outside the box a bit, even if I do have to tell people at times that what they're doing isn't possible and instead suggest things they can do along the same lines. Certain styles of game are probably just going to be more successful and rewarding story wise no matter how much I try to be agnostic.</p><p></p><p>A lot of this is just handled during session 0 or before. I don't want evil PCs, I prefer heroic campaigns so I let people know up front. That and simply ask for and give feedback. It's amazing how often it seems like people want to indirectly affect the player's behavior when really the best way may be just to have a conversation about it.</p><p></p><p>So I guess that's really my takeaway. Talk to your players openly about what kind of game you want to run and what they want to play. Repeat this every once in a while. Be open to criticism and remember everyone is there to have fun. Don't make the mistake that everyone wants to play exactly the way you find fun and RIP Doom, I hope someday you return to your roots.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8413858, member: 6801845"] Well, first, I've played all the Doom games including the old, old version. I can't stand to play more than an hour or so of the new one. I keep trying to pick it back up, but it's just so one-track-minded on the style of game you're forced to play. What they decided was "most fun way to play" is just boring to me. Kind of contradictory since it's all about being constant run-and-gun, but it's kind of like having ice cream for every meal. Gets old fast. So I kind of reject the basic premise that there is a "correct" way to play the game. Since I don't believe in people playing the game the way I think they should, I'm not going to try to push people into a certain style. On the other hand I do accept that I probably influence play style just because of my DM style. It's not through XP (which I kind of despise) or any metagame mechanic but through the game play itself. I try to run fun and dynamic fights while encouraging thinking outside the box a bit, even if I do have to tell people at times that what they're doing isn't possible and instead suggest things they can do along the same lines. Certain styles of game are probably just going to be more successful and rewarding story wise no matter how much I try to be agnostic. A lot of this is just handled during session 0 or before. I don't want evil PCs, I prefer heroic campaigns so I let people know up front. That and simply ask for and give feedback. It's amazing how often it seems like people want to indirectly affect the player's behavior when really the best way may be just to have a conversation about it. So I guess that's really my takeaway. Talk to your players openly about what kind of game you want to run and what they want to play. Repeat this every once in a while. Be open to criticism and remember everyone is there to have fun. Don't make the mistake that everyone wants to play exactly the way you find fun and RIP Doom, I hope someday you return to your roots. [/QUOTE]
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