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<blockquote data-quote="Mordhau" data-source="post: 8414127" data-attributes="member: 7032137"><p>The problem is not that players <em>want </em>the game to be easy. I don't think that's true.</p><p></p><p>The issue is when goals are conflicting. The goal to have fun through overcoming difficult challenges conflicts with the satisfaction of succeeding tactically and strategically.</p><p></p><p>If there's something that I can do that is more effective then I will want to do that. Even, if it means the game is less fun. Partly, because it undermines the fun I would have had using the less optimal tactics if I know I'm deliberately handicapping myself in order to use do it.</p><p></p><p>Not always. There's was plenty of times in 3e when players who knew how to optimise would deliberately make a weaker character then they could and choose to play within those bounds, but that takes a certain level of experience with the game and the rules, it's not something you fall into by default.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8414127, member: 7032137"] The problem is not that players [I]want [/I]the game to be easy. I don't think that's true. The issue is when goals are conflicting. The goal to have fun through overcoming difficult challenges conflicts with the satisfaction of succeeding tactically and strategically. If there's something that I can do that is more effective then I will want to do that. Even, if it means the game is less fun. Partly, because it undermines the fun I would have had using the less optimal tactics if I know I'm deliberately handicapping myself in order to use do it. Not always. There's was plenty of times in 3e when players who knew how to optimise would deliberately make a weaker character then they could and choose to play within those bounds, but that takes a certain level of experience with the game and the rules, it's not something you fall into by default. [/QUOTE]
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