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<blockquote data-quote="FrozenNorth" data-source="post: 8428716" data-attributes="member: 7020832"><p>1. Inspiration. I am much looser with inspiration that the rules, in that characters can have more than 1 inspiration and they can use it for a reroll rather than just advantage.</p><p>2. In-game rewards. There is less pressure to loot everything in sight if most equipment can be purchased cheaply in town. People will freely explore if doing so nets more benefits than penalties.</p><p>3. Make room for other skills. Remember they are supposed to be BROAD. Performance works like bardic lore: if it is possible that the information is mentioned in a sing, a good Performance roll will identify it. Mummy rot can’t be healed by non-magical means? HA! Maybe in a world where characters aren’t trained in Merdicine or Herbalism kits. This incentivizes players to invest in skills, particularly skills that would be otherwise avoided.</p><p></p><p>More generally, the tools you would use to incentivize behaviour depends on the behaviour you wish to incentivize.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8428716, member: 7020832"] 1. Inspiration. I am much looser with inspiration that the rules, in that characters can have more than 1 inspiration and they can use it for a reroll rather than just advantage. 2. In-game rewards. There is less pressure to loot everything in sight if most equipment can be purchased cheaply in town. People will freely explore if doing so nets more benefits than penalties. 3. Make room for other skills. Remember they are supposed to be BROAD. Performance works like bardic lore: if it is possible that the information is mentioned in a sing, a good Performance roll will identify it. Mummy rot can’t be healed by non-magical means? HA! Maybe in a world where characters aren’t trained in Merdicine or Herbalism kits. This incentivizes players to invest in skills, particularly skills that would be otherwise avoided. More generally, the tools you would use to incentivize behaviour depends on the behaviour you wish to incentivize. [/QUOTE]
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