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<blockquote data-quote="Firebeetle" data-source="post: 3390899" data-attributes="member: 34506"><p>As some of you may know, the RPGA Classics format is all but dead. No mods in the system and Worldwide Gameday is to be the only venue. Ian Richards has stated he would like any ideas to save the Classics. I've written an idea to Ian Richards, this is what it said.</p><p></p><p>We can save the RPGA Classic format. In days gone by, D&D conventions featured tournaments in which players performed in a series of modules, the top winners moving on to semi-final and final rounds. Today, the Open and “Dungeon Crawl Classics” of Goodman Games fill that same niche. There is no reason, however, that these could not be done at gamedays or even homeplay.</p><p></p><p>1. My suggestion is this, series of modules (at least 3) that include a semi-final and final round. These are released at Gen Con and at D&D XPerience. Each is premiered at one con and then retires at the next one. I.E. premieres at D&D XP and then retire at Gen Con or vice versa. For big series, qualifying rounds can be played for six months, and semi-final and final rounds the next, again premiering at each con.</p><p>a. These mods are made by a team of volunteers and are playtested by Master level DMs.</p><p>b. These are “super modules” meaning a lot of work goes into crafting them. I recommend they come with maps or be based on the dungeon tiles, be made to correspond to the latest miniature sets, have handouts and illustrations, and so</p><p>on. Each mod should be difficult and contain and number of different obstacles, not just combat.</p><p>c. They can be based on classic modules (Against the Giants comes to mind) or be new material.</p><p>d. Iconics characters can be used, you can even allow a team to choose which characters they want to use.</p><p>2. Each mod has a number of points to be earned which is modified by the time taken to run it. “Dungeon Crawl Classics” has a good example of how to do</p><p>this.There is a number point threshold to meet in order to go to the next mod in the series. A certificate listing the points earned is given at the end, and is necessary to present for the next mod.</p><p>3. These are run only by Master level DMs, helping to ensure a quality experience. This also helps qualify Master level DM (they took that hard test for a reason!)</p><p>4. The usual, lots of reward points to run and play these, some reward for completion (although the real reward is bragging rights.)</p><p></p><p>This should have several effects. It brings back a “standard” way to play, which has been lost in the popularity of the Living Campaign format. It creates a competitive angle, which is motivating, while emphasizing team over individual success. Finally, it allows for some events that everybody can participate in, a cultural standard for D&D.</p><p></p><p>Example:</p><p>Gen Con Indy- Premieres the Classic Series "Victory to Ubersnotz"- These mods are available for gameday and homeplay after the con.</p><p>Preliminary Module- "Road to Ubersnotz", if players qualify, their certificate says so and then they can play</p><p>Semi-Final Round "Ubersnotz Mountain", again, if they qualify their cerificate says so and they can play</p><p>Final Round "Dread Dungeon of Ubersnotz".</p><p>D&D XPerience rolls around, this series is retired, and another series begins until Gen Con Indy.</p><p></p><p>Let me know folks. Would play RPGA Classics like this?</p></blockquote><p></p>
[QUOTE="Firebeetle, post: 3390899, member: 34506"] As some of you may know, the RPGA Classics format is all but dead. No mods in the system and Worldwide Gameday is to be the only venue. Ian Richards has stated he would like any ideas to save the Classics. I've written an idea to Ian Richards, this is what it said. We can save the RPGA Classic format. In days gone by, D&D conventions featured tournaments in which players performed in a series of modules, the top winners moving on to semi-final and final rounds. Today, the Open and “Dungeon Crawl Classics” of Goodman Games fill that same niche. There is no reason, however, that these could not be done at gamedays or even homeplay. 1. My suggestion is this, series of modules (at least 3) that include a semi-final and final round. These are released at Gen Con and at D&D XPerience. Each is premiered at one con and then retires at the next one. I.E. premieres at D&D XP and then retire at Gen Con or vice versa. For big series, qualifying rounds can be played for six months, and semi-final and final rounds the next, again premiering at each con. a. These mods are made by a team of volunteers and are playtested by Master level DMs. b. These are “super modules” meaning a lot of work goes into crafting them. I recommend they come with maps or be based on the dungeon tiles, be made to correspond to the latest miniature sets, have handouts and illustrations, and so on. Each mod should be difficult and contain and number of different obstacles, not just combat. c. They can be based on classic modules (Against the Giants comes to mind) or be new material. d. Iconics characters can be used, you can even allow a team to choose which characters they want to use. 2. Each mod has a number of points to be earned which is modified by the time taken to run it. “Dungeon Crawl Classics” has a good example of how to do this.There is a number point threshold to meet in order to go to the next mod in the series. A certificate listing the points earned is given at the end, and is necessary to present for the next mod. 3. These are run only by Master level DMs, helping to ensure a quality experience. This also helps qualify Master level DM (they took that hard test for a reason!) 4. The usual, lots of reward points to run and play these, some reward for completion (although the real reward is bragging rights.) This should have several effects. It brings back a “standard” way to play, which has been lost in the popularity of the Living Campaign format. It creates a competitive angle, which is motivating, while emphasizing team over individual success. Finally, it allows for some events that everybody can participate in, a cultural standard for D&D. Example: Gen Con Indy- Premieres the Classic Series "Victory to Ubersnotz"- These mods are available for gameday and homeplay after the con. Preliminary Module- "Road to Ubersnotz", if players qualify, their certificate says so and then they can play Semi-Final Round "Ubersnotz Mountain", again, if they qualify their cerificate says so and they can play Final Round "Dread Dungeon of Ubersnotz". D&D XPerience rolls around, this series is retired, and another series begins until Gen Con Indy. Let me know folks. Would play RPGA Classics like this? [/QUOTE]
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