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Saving the Bard
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<blockquote data-quote="DrunkonDuty" data-source="post: 7823646" data-attributes="member: 54364"><p>What sort of bard are we talking about? </p><p></p><p>A character class that fills a given niche in an assumed party that is optimised for an standard type of level appropriate dungeon crawl? And if so, which game system?</p><p></p><p>A traveling troubadour who spends their time seducing everything and everyone?</p><p></p><p>One actually based on Celtic mythological figures? A sort of combination of herald, sorcerer, sacred personage, trickster?</p><p></p><p>Maybe a folk hero who rallies the common folk against tyrannical overlords. Or at least sings some scathing satires about the tyrants?</p><p></p><p>Some sort of singing warrior who leads with raw charisma?</p><p></p><p>As far as the character filling a tactical niche thing goes - bards rock. In DnD they have done since 3rd ed. Buffers. De-buffers. Good at subtlety. Good at winning friends, both legitimately and by using mind control. They know all sorts of whacky naughty word. They were never big damage dealers, but that's fine. You don't play a bard hoping to smite the Demon Lord for a 100hp damage.* Other people can do that.</p><p></p><p>My wife plays a bard in our home Pathfinder game. She loves the range and versatility. Sometimes she gets frustrated by his lackluster damage output. But there is no scenario Iggy (the bard's name) cannot contribute to in some way. </p><p></p><p>In other game systems there's usually more flexibility in character design, so being a jack of several (if not all) trades is much less restrictive in terms of relative power.</p><p></p><p>The others types I suggested above are more role play choices; relative power is neither here nor there. DnD can be a bit restrictive when it comes to characters outside the preset archetype. But other game systems would easily accommodate these character types.</p><p></p><p></p><p></p><p>*although you could always play a Paladin Bard. :-D</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 7823646, member: 54364"] What sort of bard are we talking about? A character class that fills a given niche in an assumed party that is optimised for an standard type of level appropriate dungeon crawl? And if so, which game system? A traveling troubadour who spends their time seducing everything and everyone? One actually based on Celtic mythological figures? A sort of combination of herald, sorcerer, sacred personage, trickster? Maybe a folk hero who rallies the common folk against tyrannical overlords. Or at least sings some scathing satires about the tyrants? Some sort of singing warrior who leads with raw charisma? As far as the character filling a tactical niche thing goes - bards rock. In DnD they have done since 3rd ed. Buffers. De-buffers. Good at subtlety. Good at winning friends, both legitimately and by using mind control. They know all sorts of whacky naughty word. They were never big damage dealers, but that's fine. You don't play a bard hoping to smite the Demon Lord for a 100hp damage.* Other people can do that. My wife plays a bard in our home Pathfinder game. She loves the range and versatility. Sometimes she gets frustrated by his lackluster damage output. But there is no scenario Iggy (the bard's name) cannot contribute to in some way. In other game systems there's usually more flexibility in character design, so being a jack of several (if not all) trades is much less restrictive in terms of relative power. The others types I suggested above are more role play choices; relative power is neither here nor there. DnD can be a bit restrictive when it comes to characters outside the preset archetype. But other game systems would easily accommodate these character types. *although you could always play a Paladin Bard. :-D [/QUOTE]
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