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Saving the Bard
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<blockquote data-quote="DrunkonDuty" data-source="post: 7824306" data-attributes="member: 54364"><p>I should probably expand upon what I said up thread about certain types of bard not being about "relative power." I shouldn't have used that word; "relative power" can be a measure of whatever you're chosen schtick is. I really should have said "relative ability to deal out damage" or "DPS." I should have also added that DPS is not a universal metric, plenty of people play without much interest in damage dealing.</p><p></p><p>So...</p><p></p><p>My first example was a response to the DnD* concept of each character filling a role effectively in tactical mini war game. Although bards in your typical DnD style game don't do much DPS they nevertheless excel in other areas of combat such as buffs, debuffs, control, etc. They also do well in the other, non-combat, parts of the game. Hence my conclusion that DnD bards rock.</p><p></p><p>But the other examples I gave of bardic types were intended for NOT DnD* style games. The sort of games where DPS isn't much of a concern (or at least not as much as it is in more combat oriented games.) Games where characters have goals other than getting to the end of the dungeon. Games where character niche is not defined so much by mechanics but more by about how you play your character. And in these sort of games the examples I gave are intended to be playable types that have interesting story hooks and goals. So when I said "power" isn't that important, I should have said DPS isn't important. Being good at your schtick is important.</p><p></p><p>[USER=6685730]@DMMike[/USER]. re. Singing warrior being poned by strength warrior. I respond: Galavant!</p><p></p><p>*Yes, I know one can play any style one wants in DnD. There's no need to stick to the presupposed model of dungeon crawling fools. yada yada yada. I'm using DnD as a short hand for a given style of game.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 7824306, member: 54364"] I should probably expand upon what I said up thread about certain types of bard not being about "relative power." I shouldn't have used that word; "relative power" can be a measure of whatever you're chosen schtick is. I really should have said "relative ability to deal out damage" or "DPS." I should have also added that DPS is not a universal metric, plenty of people play without much interest in damage dealing. So... My first example was a response to the DnD* concept of each character filling a role effectively in tactical mini war game. Although bards in your typical DnD style game don't do much DPS they nevertheless excel in other areas of combat such as buffs, debuffs, control, etc. They also do well in the other, non-combat, parts of the game. Hence my conclusion that DnD bards rock. But the other examples I gave of bardic types were intended for NOT DnD* style games. The sort of games where DPS isn't much of a concern (or at least not as much as it is in more combat oriented games.) Games where characters have goals other than getting to the end of the dungeon. Games where character niche is not defined so much by mechanics but more by about how you play your character. And in these sort of games the examples I gave are intended to be playable types that have interesting story hooks and goals. So when I said "power" isn't that important, I should have said DPS isn't important. Being good at your schtick is important. [USER=6685730]@DMMike[/USER]. re. Singing warrior being poned by strength warrior. I respond: Galavant! *Yes, I know one can play any style one wants in DnD. There's no need to stick to the presupposed model of dungeon crawling fools. yada yada yada. I'm using DnD as a short hand for a given style of game. [/QUOTE]
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