Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Saving the Bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7824563" data-attributes="member: 42582"><p>I see this as feeding into the <em>system </em>side of the equation. Although having typed that it also contains elements of setting.</p><p></p><p>As I think I mentioned upthread, the primary PCs in my Prince Valiant game are knights. The fourth player plays a bardish type, but is only able to make it to every second session or thereabouts. In the bard's second session, the PCs had heard tell of a strong knight who was blocking a bridge to the north of the city they were in, not allowing anyone across it unless they could beat him in a joust - which so far no one had been able to do!</p><p></p><p>Naturally the PC knights decided to try their hands at this, and the bard accompanied him. I don't know how I would have adjudicated an attempt by the bard PC to persuade the knight to relinquish his stand on the bridge. But it didn't come up - the player of the bard was happy to let the knights he was accompanying do their thing. He did work the crowd up into a state of excitement, but not for any particular side (to the chagrin of the other players!) - so both PCs and NPC knight got bonus dice for their jousting, from the fervour of the crowd.</p><p></p><p>I don't know what lessons exactly I want to draw from that one episode, but maybe two: for any PC (including a bard) to work the setting has to give them scope to do their thing (ie the GM can't be pre-determining things against them); and the system also has to give that scope. Your example of gaining a surprise advantage is a way of doing that in the context of D&D-type combat resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7824563, member: 42582"] I see this as feeding into the [I]system [/I]side of the equation. Although having typed that it also contains elements of setting. As I think I mentioned upthread, the primary PCs in my Prince Valiant game are knights. The fourth player plays a bardish type, but is only able to make it to every second session or thereabouts. In the bard's second session, the PCs had heard tell of a strong knight who was blocking a bridge to the north of the city they were in, not allowing anyone across it unless they could beat him in a joust - which so far no one had been able to do! Naturally the PC knights decided to try their hands at this, and the bard accompanied him. I don't know how I would have adjudicated an attempt by the bard PC to persuade the knight to relinquish his stand on the bridge. But it didn't come up - the player of the bard was happy to let the knights he was accompanying do their thing. He did work the crowd up into a state of excitement, but not for any particular side (to the chagrin of the other players!) - so both PCs and NPC knight got bonus dice for their jousting, from the fervour of the crowd. I don't know what lessons exactly I want to draw from that one episode, but maybe two: for any PC (including a bard) to work the setting has to give them scope to do their thing (ie the GM can't be pre-determining things against them); and the system also has to give that scope. Your example of gaining a surprise advantage is a way of doing that in the context of D&D-type combat resolution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Saving the Bard
Top