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<blockquote data-quote="pemerton" data-source="post: 7824975" data-attributes="member: 42582"><p>I'm pretty sure that boxing, as well as being the sweet science, is in this context also a soft science.</p><p></p><p>Mechanical resolution isn't really about <em>metrics</em>. It's about a system for establishing what happens in the fiction.</p><p></p><p>To stick to my same example, in Prince Valiant social resolution - like everything else in the system - is either vs a difficulty set by the GM, or else an opposed check. Rousing the crowd will have been resolved against a difficulty. In a later session, when the PCs had taken a castle, the same character persuaded the lady in the keep to accept the PCs' victory - this was extended opposed resolution (Courtesie vs Courtesie, with the marging of success reduing the other side's pool until - in this case - the lady was reduced to zero).</p><p></p><p>Combat in the system works the same way, but normally is Arms vs Arms.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7824975, member: 42582"] I'm pretty sure that boxing, as well as being the sweet science, is in this context also a soft science. Mechanical resolution isn't really about [I]metrics[/I]. It's about a system for establishing what happens in the fiction. To stick to my same example, in Prince Valiant social resolution - like everything else in the system - is either vs a difficulty set by the GM, or else an opposed check. Rousing the crowd will have been resolved against a difficulty. In a later session, when the PCs had taken a castle, the same character persuaded the lady in the keep to accept the PCs' victory - this was extended opposed resolution (Courtesie vs Courtesie, with the marging of success reduing the other side's pool until - in this case - the lady was reduced to zero). Combat in the system works the same way, but normally is Arms vs Arms. [/QUOTE]
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