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Saving the Bard
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<blockquote data-quote="GMMichael" data-source="post: 7831110" data-attributes="member: 6685730"><p>This is one reason I really like the bard (class and character) Edward from Final Fantasy IV. One the one hand, he's a hero with the special ability to hide from battle. So: not cool. But he's not a generic good-at-everything guy (like some iterations of the bard). He has a niche - he used his social (?) skills to travel to a distant desert town and avoid being recognized as nobility, wooed the daughter of the one guy on the planet who knows how to cast Meteor (brave, right?), and then knows a handful of harp/lute tunes that would, in theory, coerce angry monsters. (Spoiler: they don't.)</p><p></p><p>In fairness to Edward, part of the story is that he learns how to be brave (like he wasn't already?), so the Hide-ability might be more of a character-specific thing than a bard thing.</p><p></p><p>So the bard's problem isn't as much on GMs and their systems - it's that players can't play bards properly? I think this touches on the mental/physical thing again. If a player can simulate knowing how to place a spear somewhere useful without dying, why can't another player simulate telling a persuasive story?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7831110, member: 6685730"] This is one reason I really like the bard (class and character) Edward from Final Fantasy IV. One the one hand, he's a hero with the special ability to hide from battle. So: not cool. But he's not a generic good-at-everything guy (like some iterations of the bard). He has a niche - he used his social (?) skills to travel to a distant desert town and avoid being recognized as nobility, wooed the daughter of the one guy on the planet who knows how to cast Meteor (brave, right?), and then knows a handful of harp/lute tunes that would, in theory, coerce angry monsters. (Spoiler: they don't.) In fairness to Edward, part of the story is that he learns how to be brave (like he wasn't already?), so the Hide-ability might be more of a character-specific thing than a bard thing. So the bard's problem isn't as much on GMs and their systems - it's that players can't play bards properly? I think this touches on the mental/physical thing again. If a player can simulate knowing how to place a spear somewhere useful without dying, why can't another player simulate telling a persuasive story? [/QUOTE]
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