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Saving the multiverse from the bane of the d20 System
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<blockquote data-quote="takyris" data-source="post: 435512" data-attributes="member: 5171"><p>So this isn't QUITE a House Rules-worthy thread.</p><p></p><p>Whenver people want to attack d20, they always attack the same tired old formula. Sing it with me:</p><p></p><p>100 foot cliff. 35 points damage on average. 28 points damage with Jump and Tumble.</p><p></p><p>Has anyone come up with a system that meets the following requirements?</p><p></p><p><strong>A short fall must be survivable by a commoner</strong></p><p></p><p>An adult commoner (say, Com3, 10 hit points) can be killed by a 10 foot fall if they've gotten hurt earlier in the day, but can also sometimes survive (albeit with broken bones) falls up to 30 feet.</p><p></p><p><strong>A mid-level fall should be threatening but not instantly deadly</strong></p><p></p><p>If you take falls of 50-75 feet, you should be fearing for your life if you're less than 10th level as a d6 adventuring class with a good Con. Having a ninth-level rogue with a Con of 12 yields an average of 9+8d6+9 = 18 + 28, or 46 hit points. A fall of 60 feet should average somewhere in the high 30's and have 45 easily achievable in the bell curve.</p><p></p><p><strong>A long-distance fall should be extremely deadly to any character</strong></p><p></p><p>Characters without magic or a deity owing them a favor should not consider jumping off a hundred-foot cliff to be a viable option. Survival of such an event should be worthy of awe and respect.</p><p></p><p>Is this handle-able with the d20 mechanic? Should I keep the straight d6/10 feet mechanic but add an automatic Fort save with a DC of 10+1/10 feet fallen for falls of 30' or more?</p><p></p><p>Critiques, counterideas, vicious attacks?</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 435512, member: 5171"] So this isn't QUITE a House Rules-worthy thread. Whenver people want to attack d20, they always attack the same tired old formula. Sing it with me: 100 foot cliff. 35 points damage on average. 28 points damage with Jump and Tumble. Has anyone come up with a system that meets the following requirements? [b]A short fall must be survivable by a commoner[/b] An adult commoner (say, Com3, 10 hit points) can be killed by a 10 foot fall if they've gotten hurt earlier in the day, but can also sometimes survive (albeit with broken bones) falls up to 30 feet. [b]A mid-level fall should be threatening but not instantly deadly[/b] If you take falls of 50-75 feet, you should be fearing for your life if you're less than 10th level as a d6 adventuring class with a good Con. Having a ninth-level rogue with a Con of 12 yields an average of 9+8d6+9 = 18 + 28, or 46 hit points. A fall of 60 feet should average somewhere in the high 30's and have 45 easily achievable in the bell curve. [b]A long-distance fall should be extremely deadly to any character[/b] Characters without magic or a deity owing them a favor should not consider jumping off a hundred-foot cliff to be a viable option. Survival of such an event should be worthy of awe and respect. Is this handle-able with the d20 mechanic? Should I keep the straight d6/10 feet mechanic but add an automatic Fort save with a DC of 10+1/10 feet fallen for falls of 30' or more? Critiques, counterideas, vicious attacks? -Tacky [/QUOTE]
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