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<blockquote data-quote="mkletch" data-source="post: 437908" data-attributes="member: 3396"><p>There is a major difference between a movie and a book. Movies are supposed to look good, but they really do all of the 'thinking' for you. When you read a book, you have to picture everything yourself - the action is in your head. But you mind knows how the real world works, and tries to impress that upon your imaginings, unless you are playing a DC- or Marvel-type super heroes game (which is not heroic fantasy), or are in a room full of funky-smelling smoke.</p><p></p><p>An organic story (roleplaying) does not, or should not have a fixed ending. All of the other media mentioned are fixed. One person sets the beginning, the plot, the action, the dialogue, the end, and maybe a sequel. If you assume that the characters never die, why not just get around a table and simply read a play oir movie script, rolling dice only when the silences get uncomfortable?</p><p></p><p>Characters die all the time in movies and books. What is to say that YOUR character isn't the one that dies a silly death while the 'hero' watches. It is arrogant and uncreative to assume that your character (or even your whole party) are the heroes destined to make it to the end and save the f'n world or whatever. If that were the 'feel' of my game, I'd just watch a movie or something equally mindless.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 437908, member: 3396"] There is a major difference between a movie and a book. Movies are supposed to look good, but they really do all of the 'thinking' for you. When you read a book, you have to picture everything yourself - the action is in your head. But you mind knows how the real world works, and tries to impress that upon your imaginings, unless you are playing a DC- or Marvel-type super heroes game (which is not heroic fantasy), or are in a room full of funky-smelling smoke. An organic story (roleplaying) does not, or should not have a fixed ending. All of the other media mentioned are fixed. One person sets the beginning, the plot, the action, the dialogue, the end, and maybe a sequel. If you assume that the characters never die, why not just get around a table and simply read a play oir movie script, rolling dice only when the silences get uncomfortable? Characters die all the time in movies and books. What is to say that YOUR character isn't the one that dies a silly death while the 'hero' watches. It is arrogant and uncreative to assume that your character (or even your whole party) are the heroes destined to make it to the end and save the f'n world or whatever. If that were the 'feel' of my game, I'd just watch a movie or something equally mindless. -Fletch! [/QUOTE]
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