Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Saving the world: one step at a time or all at once?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4873795" data-attributes="member: 54707"><p>I think it really depends upon the age of the players Hound, their level of experience, and what they are looking to do. When I was young I really believed in the "Save the World" scenario. Get involved in the big things and you will end up saving the world. It was a romantic notion that time and experience relieved me of. Now I understand that you never really could save the world, only your little corner of it, and working together with a lot of others, everybody doing a lot of different things, that you can slowly change and improve the world. But you're never gonna save it, certainly not all at once.</p><p></p><p>That said if they are young and romantic and filled with vim and vinegar, anxious to take on the big threats and get right to the center of the stand-up fight and want to do it that way, then let em. Otherwise let em start out small and work their way up to it. I can tell ya this though, you can get killed real quick by jumping feet first into the middle of a big fight if you aren't very careful and really know what you're doing. Hell, you can get killed easy enough in any real fight, but experience makes you a lot better at survival. I think maybe soliciting their opinions, in a very, very general way, might give you a clue as to their preferences. Regarding the "jump right in" versus the "let's go slow and find up what we're really up against" kinda scenario.</p><p></p><p></p><p></p><p></p><p>I'm with FS on this one. A good, slowly-cooking conspiracy and mystery goes a long way with me, as far as generating interest in a storyline.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4873795, member: 54707"] I think it really depends upon the age of the players Hound, their level of experience, and what they are looking to do. When I was young I really believed in the "Save the World" scenario. Get involved in the big things and you will end up saving the world. It was a romantic notion that time and experience relieved me of. Now I understand that you never really could save the world, only your little corner of it, and working together with a lot of others, everybody doing a lot of different things, that you can slowly change and improve the world. But you're never gonna save it, certainly not all at once. That said if they are young and romantic and filled with vim and vinegar, anxious to take on the big threats and get right to the center of the stand-up fight and want to do it that way, then let em. Otherwise let em start out small and work their way up to it. I can tell ya this though, you can get killed real quick by jumping feet first into the middle of a big fight if you aren't very careful and really know what you're doing. Hell, you can get killed easy enough in any real fight, but experience makes you a lot better at survival. I think maybe soliciting their opinions, in a very, very general way, might give you a clue as to their preferences. Regarding the "jump right in" versus the "let's go slow and find up what we're really up against" kinda scenario. I'm with FS on this one. A good, slowly-cooking conspiracy and mystery goes a long way with me, as far as generating interest in a storyline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Saving the world: one step at a time or all at once?
Top