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Saving Thow importance changed. Strength is now a valuable save
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<blockquote data-quote="pukunui" data-source="post: 9462968" data-attributes="member: 54629"><p>There are a number of "simplifications" they've made to monsters that I'm not sure will be good decisions in the long run. The changes made to spellcasters (so they no longer use spell slots) is already annoying enough.</p><p></p><p>But comparing the stats for the creatures in the 2024 PHB and their 2014 versions, I can see a number of changes that I see no reason for them to have made. Like why are zombies no longer proficient in Wisdom saves? Why do skeletons and sprites no longer have their armor listed in their AC?</p><p></p><p></p><p>It's also interesting that Topple requires a Con save rather than a Str save.</p><p></p><p></p><p>Same. I have a feeling I won't like a lot of the 2024 monsters and will end up still using some of the older monsters. I still sometimes prefer to use spellcasters with statblocks, for instance. (I sure hope that the 2024 DMG has guidelines on how to modify the new spellcaster NPCs because ever since MotM, it's been a bit of a guessing game.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 9462968, member: 54629"] There are a number of "simplifications" they've made to monsters that I'm not sure will be good decisions in the long run. The changes made to spellcasters (so they no longer use spell slots) is already annoying enough. But comparing the stats for the creatures in the 2024 PHB and their 2014 versions, I can see a number of changes that I see no reason for them to have made. Like why are zombies no longer proficient in Wisdom saves? Why do skeletons and sprites no longer have their armor listed in their AC? It's also interesting that Topple requires a Con save rather than a Str save. Same. I have a feeling I won't like a lot of the 2024 monsters and will end up still using some of the older monsters. I still sometimes prefer to use spellcasters with statblocks, for instance. (I sure hope that the 2024 DMG has guidelines on how to modify the new spellcaster NPCs because ever since MotM, it's been a bit of a guessing game.) [/QUOTE]
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