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Saving Throw issue with DM
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<blockquote data-quote="monboesen" data-source="post: 3319135" data-attributes="member: 4647"><p>Sounds like the DM uses the fractional saves the same way that I do. Simply add together all class levels with good fortitude and consult the table. I assume that all you class levels grant good fortitude save progression, so thats 15 levels of good progression = +9 Fortitude. </p><p></p><p></p><p>If you had any class levels that granted poor fortitude save progression you add them up too, consult the table and add the two numbers (the one from good progression and the one from bad progression) together and round the number off.</p><p></p><p>Lets say for instance that you have a level 10 fighter/5 rogue.</p><p></p><p>10 levels of good fortitude progression (fighter levels) = +7</p><p>5 levels of bad progression (rogue levels) = +1 2/3</p><p>Fortitude save = 7 + 1 2/3 = +8</p><p></p><p>I have no idea whether or not that is the intended way, but it works very well IMO. Keeps everybodys saves on the same scale and prevents massively increased save bonuses from multiclassing.</p><p></p><p></p><p>Since your guy only have classes that have the same progression in all three saves (Good Fort, Poor Refl, Poor Will, as I recall it), he will have the exact same base saves as any 15 level fighter.</p></blockquote><p></p>
[QUOTE="monboesen, post: 3319135, member: 4647"] Sounds like the DM uses the fractional saves the same way that I do. Simply add together all class levels with good fortitude and consult the table. I assume that all you class levels grant good fortitude save progression, so thats 15 levels of good progression = +9 Fortitude. If you had any class levels that granted poor fortitude save progression you add them up too, consult the table and add the two numbers (the one from good progression and the one from bad progression) together and round the number off. Lets say for instance that you have a level 10 fighter/5 rogue. 10 levels of good fortitude progression (fighter levels) = +7 5 levels of bad progression (rogue levels) = +1 2/3 Fortitude save = 7 + 1 2/3 = +8 I have no idea whether or not that is the intended way, but it works very well IMO. Keeps everybodys saves on the same scale and prevents massively increased save bonuses from multiclassing. Since your guy only have classes that have the same progression in all three saves (Good Fort, Poor Refl, Poor Will, as I recall it), he will have the exact same base saves as any 15 level fighter. [/QUOTE]
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Saving Throw issue with DM
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