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Saving throw question
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<blockquote data-quote="mwiedmann" data-source="post: 5180270" data-attributes="member: 87935"><p>Setup: Let's say it is a player's turn and he moves his character across a room to attack a foe. On the way there he triggers a poison dart trap. The dart does a few hit points of damage but the character is now suffering from 5 ongoing poison damage (save ends). </p><p> </p><p>Question: Does he get a saving throw at the end of this turn? </p><p> </p><p>My thought: If he does and he makes the saving throw, he never had to take the ongoing damage. I thought the point of ongoing damage was that you had to take the damage at least once. The trap scenario is unique because the ongoing damage effect is put on the character during his turn and if we let him make a saving throw at the end of his turn as the rules state then the ongoing damage can be negated totally.</p><p> </p><p>There are other traps that may impose dazed conditions as well. In this case it is equally confusing. Does the player's turn end as soon as his move action is done since he is now dazed?</p><p> </p><p>We have a house rule that ongoing effects must be suffered at least once before a save can be made. In the poison case the player cannot save on this turn. They take the 5 poison damage at the beginning of their next turn then they can save. In the case of the dazed effect we apply the dazed effect immediately and end the player's turn after the current action. Since they suffered the effect they can then make a save.</p><p> </p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="mwiedmann, post: 5180270, member: 87935"] Setup: Let's say it is a player's turn and he moves his character across a room to attack a foe. On the way there he triggers a poison dart trap. The dart does a few hit points of damage but the character is now suffering from 5 ongoing poison damage (save ends). Question: Does he get a saving throw at the end of this turn? My thought: If he does and he makes the saving throw, he never had to take the ongoing damage. I thought the point of ongoing damage was that you had to take the damage at least once. The trap scenario is unique because the ongoing damage effect is put on the character during his turn and if we let him make a saving throw at the end of his turn as the rules state then the ongoing damage can be negated totally. There are other traps that may impose dazed conditions as well. In this case it is equally confusing. Does the player's turn end as soon as his move action is done since he is now dazed? We have a house rule that ongoing effects must be suffered at least once before a save can be made. In the poison case the player cannot save on this turn. They take the 5 poison damage at the beginning of their next turn then they can save. In the case of the dazed effect we apply the dazed effect immediately and end the player's turn after the current action. Since they suffered the effect they can then make a save. What do you all think? [/QUOTE]
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