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Saving throw question
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<blockquote data-quote="Tharkon" data-source="post: 5575922" data-attributes="member: 6674292"><p>Indeed</p><p></p><p></p><p></p><p>I meant shared results, so if the attender fails their save bulky items get damaged as well. If they have exposed flammable items they get damaged regardless.</p><p></p><p></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><span style="color: Olive">SRD:</span></span></p><p><span style="color: DarkGreen"><span style="color: Olive">The fireball sets fire to combustibles and <u>damages objects in the area</u>. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze.</span></span><span style="color: Olive"></span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive"><span style="color: White">This part doesn't require objects to be unattended.</span></span></p><p><span style="color: Olive"></span> </p><p></p><p>As long as the item has no game statistics that's probably the best way to go. Armour might get stained (assuming it isn't made of gold etc. in which case it melts), clothing might get scorched a bit, it's only a flash of heat after all and natural fibers used in medieval clothing usually take a while to catch on fire. So yes, it's obvious they got hit by a fireball or similar when describing but no game statistics</p><p></p><p></p><p>See above about extra rolls</p><p></p><p></p><p>The pouch might be slightly exposed but what is in it isn't, it's probably strapped on the wizard's belt or something, leather doesn't catch flame easily I believe, so the contents should be save. As I said in my last post I am currently going with bulky or combustible and exposed. A pouch is exposed but not bulky nor combustible. It's contents may be combustible but not exposed.</p><p></p><p></p><p>This is an interesting one, I am not sure if the oils bows are treated with are easily flammable. The arrows are protected by the quiver, which is made of leather.</p><p></p><p></p><p>I am trying to investigate if it is possible to maintain that balance and still give a realistic explanation, using this back and forth posting as sort of brainstorming.</p><p></p><p></p><p>The net is bigger than him, and actually partially protects him.</p><p>This is what I concluded after reading your explanation of how your dodge a fireball.</p><p></p><p></p><p>Isn't this also avoiding the SRD to create realism? It is hard to say what happens with a net with a rope attached though. Could the wielder of the rope prevent the one in the net from making his reflex properly, does it impose an opposite strength check like it does for normal movement?</p><p></p><p>Just in case anyone missed it, the SRD for the net:</p><p><span style="color: Olive">A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You use it to entangle enemies.</span></p><p><span style="color: Olive">When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.</span></p><p><span style="color: Olive">An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).</span></p><p><span style="color: Olive">A net is useful only against creatures within one size category of you. For instance, a Small character wielding a net can entangle Tiny, Small, or Medium creatures.</span></p><p><span style="color: Olive">A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.</span></p><p></p><p> </p><p>Quite possible depending on how combustible it is. I went with the assumption that when a fireball suddenly comes at you, you would stop caring about covering up the match in your hand while you find the quickest way to put yourself out of harm. Either way I would not have the item be save if the player hasn't told me he purposely protects the match. And then go by that fact, if the player's first reaction is saving the match, then the character will try to save it too. If the player forgets about it due to the imposing threat to his character's life, then the character will forget to protect it as well. Maybe in the case of the net I would rule the same way but opposite, if the player thinks about the opportunity of letting the net be damaged by the fire then the character will find place where he can dodge the fireball but only barely so, so that the net does get hit.</p><p></p><p>But in regard to the OP, why is an allied wizard casting a fireball on him? I am assuming they're allies because of your use of the word 'our'.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5575922, member: 6674292"] Indeed I meant shared results, so if the attender fails their save bulky items get damaged as well. If they have exposed flammable items they get damaged regardless. [COLOR=DarkGreen] [COLOR=Olive]SRD: The fireball sets fire to combustibles and [U]damages objects in the area[/U]. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze.[/COLOR][/COLOR][COLOR=Olive] [COLOR=White]This part doesn't require objects to be unattended.[/COLOR] [/COLOR] As long as the item has no game statistics that's probably the best way to go. Armour might get stained (assuming it isn't made of gold etc. in which case it melts), clothing might get scorched a bit, it's only a flash of heat after all and natural fibers used in medieval clothing usually take a while to catch on fire. So yes, it's obvious they got hit by a fireball or similar when describing but no game statistics See above about extra rolls The pouch might be slightly exposed but what is in it isn't, it's probably strapped on the wizard's belt or something, leather doesn't catch flame easily I believe, so the contents should be save. As I said in my last post I am currently going with bulky or combustible and exposed. A pouch is exposed but not bulky nor combustible. It's contents may be combustible but not exposed. This is an interesting one, I am not sure if the oils bows are treated with are easily flammable. The arrows are protected by the quiver, which is made of leather. I am trying to investigate if it is possible to maintain that balance and still give a realistic explanation, using this back and forth posting as sort of brainstorming. The net is bigger than him, and actually partially protects him. This is what I concluded after reading your explanation of how your dodge a fireball. Isn't this also avoiding the SRD to create realism? It is hard to say what happens with a net with a rope attached though. Could the wielder of the rope prevent the one in the net from making his reflex properly, does it impose an opposite strength check like it does for normal movement? Just in case anyone missed it, the SRD for the net: [COLOR=Olive]A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You use it to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. For instance, a Small character wielding a net can entangle Tiny, Small, or Medium creatures. A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.[/COLOR] Quite possible depending on how combustible it is. I went with the assumption that when a fireball suddenly comes at you, you would stop caring about covering up the match in your hand while you find the quickest way to put yourself out of harm. Either way I would not have the item be save if the player hasn't told me he purposely protects the match. And then go by that fact, if the player's first reaction is saving the match, then the character will try to save it too. If the player forgets about it due to the imposing threat to his character's life, then the character will forget to protect it as well. Maybe in the case of the net I would rule the same way but opposite, if the player thinks about the opportunity of letting the net be damaged by the fire then the character will find place where he can dodge the fireball but only barely so, so that the net does get hit. But in regard to the OP, why is an allied wizard casting a fireball on him? I am assuming they're allies because of your use of the word 'our'. [/QUOTE]
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