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Saving throw question
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<blockquote data-quote="Jimlock" data-source="post: 5576116" data-attributes="member: 6674931"><p>Sorry for that one, i somehow understood there was extra die rolling involved. My fault.</p><p> </p><p>However even if die rolling isn't involved, its still time consuming to calculate damage for every single item on the PCs.. to decide in the middle of combat what works and what doesn't ...and to have PCs stripped of their equipment every now and then...</p><p></p><p></p><p></p><p>lol ... ok we are really going back and forth with this one...<img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p>Although you've already read it 100 before, i'll repeat that it seems clear to me that this last line refers to environmental objects only...</p><p></p><p></p><p></p><p></p><p>Well i stated the component pouches because in your last post as you say, you also said:</p><p></p><p></p><p></p><p>which means that by this ruling a wizard gets to lose it on a failed save...?</p><p>I mean... if you apply damage to clothes shouldn't you apply it to the pouches as well?</p><p>And pouches are not necessarily made of leather... Couldn't they be made of some fabric instead?</p><p></p><p>And if i understand correctly you are now going with bulky and combustible+exposed in case of a failed save, and with combustible+exposed on a successful save as well since:</p><p></p><p></p><p></p><p>which also means that now you don't deal damage to clothes/pouches regardless of the save? </p><p></p><p>???...I hope i'm getting this right...wow...this debate is getting really confusing.....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>....</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Well the longbow is certainly balky, even if you don't consider it as exposed+combustible...</p><p>...As for the arrows..... They are not entirely protected by the quiver...... Their back end, which is also the most flammable part because of the feathers, is completely exposed.... There are quivers that can close on top..... but how do you know what kind of quiver a character has? ...how do you know if it's open or not...?....Can't the whole quiver plus arrows thing be kind of bulky too?....</p><p>what do you do with the arrows? ....Are the combustible? .....If not, with the scorched feathers at the back end, are you gonna apply penalties to attack and damage rolls... or do you consider them useless?.............. </p><p></p><p></p><p>....you see how you open Pandora's box by bringing attended items into the equation? </p><p></p><p></p><p></p><p></p><p>Same here...</p><p></p><p></p><p></p><p></p><p>You are correct. It certainly avoids SRD to create realism... but i see it this way:</p><p>First of all, it is kind of obvious, how the net hampers one in evading the fireball. It's far more obvious... and it's a true realism-breaker if you allow one to roll normally his Ref save.</p><p>Also.. is this ruling a flow breaker? No... you either forbid the save or you apply a big penalty.. Quick and simple..</p><p>More over its rare... How many times will this happen? ... On the other hand, dealing damage to attended items by energy types will happen quite often if one chooses that road.</p><p></p><p> </p><p></p><p></p><p>Yes... this is a good ruling if one decides that attended items get damaged.</p><p></p><p> Even I, who will not rule that attended items gets damaged, might use this rule in case of a combustible and important item.</p><p></p><p></p><p></p><p>Perhaps i'd allow this on a natural 20...even then i'm thinking about it... This is heavy superhero stuff....</p><p></p><p></p><p></p><p>To free him i guess? ...don't know. If the character has evasion, and the DM allows its use in the situation, it sounds like a good plan rules wise. (even though completely unrealistic).</p><p>... Or perhaps for some reason the fighter would rather get the damage than stay entangled?</p><p>... Or perhaps the wizard has no other choice because he has to kill someone who poses a serious threat?</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5576116, member: 6674931"] Sorry for that one, i somehow understood there was extra die rolling involved. My fault. However even if die rolling isn't involved, its still time consuming to calculate damage for every single item on the PCs.. to decide in the middle of combat what works and what doesn't ...and to have PCs stripped of their equipment every now and then... lol ... ok we are really going back and forth with this one...B-) Although you've already read it 100 before, i'll repeat that it seems clear to me that this last line refers to environmental objects only... Well i stated the component pouches because in your last post as you say, you also said: which means that by this ruling a wizard gets to lose it on a failed save...? I mean... if you apply damage to clothes shouldn't you apply it to the pouches as well? And pouches are not necessarily made of leather... Couldn't they be made of some fabric instead? And if i understand correctly you are now going with bulky and combustible+exposed in case of a failed save, and with combustible+exposed on a successful save as well since: which also means that now you don't deal damage to clothes/pouches regardless of the save? ???...I hope i'm getting this right...wow...this debate is getting really confusing.....:D .... Well the longbow is certainly balky, even if you don't consider it as exposed+combustible... ...As for the arrows..... They are not entirely protected by the quiver...... Their back end, which is also the most flammable part because of the feathers, is completely exposed.... There are quivers that can close on top..... but how do you know what kind of quiver a character has? ...how do you know if it's open or not...?....Can't the whole quiver plus arrows thing be kind of bulky too?.... what do you do with the arrows? ....Are the combustible? .....If not, with the scorched feathers at the back end, are you gonna apply penalties to attack and damage rolls... or do you consider them useless?.............. ....you see how you open Pandora's box by bringing attended items into the equation? Same here... You are correct. It certainly avoids SRD to create realism... but i see it this way: First of all, it is kind of obvious, how the net hampers one in evading the fireball. It's far more obvious... and it's a true realism-breaker if you allow one to roll normally his Ref save. Also.. is this ruling a flow breaker? No... you either forbid the save or you apply a big penalty.. Quick and simple.. More over its rare... How many times will this happen? ... On the other hand, dealing damage to attended items by energy types will happen quite often if one chooses that road. Yes... this is a good ruling if one decides that attended items get damaged. Even I, who will not rule that attended items gets damaged, might use this rule in case of a combustible and important item. Perhaps i'd allow this on a natural 20...even then i'm thinking about it... This is heavy superhero stuff.... To free him i guess? ...don't know. If the character has evasion, and the DM allows its use in the situation, it sounds like a good plan rules wise. (even though completely unrealistic). ... Or perhaps for some reason the fighter would rather get the damage than stay entangled? ... Or perhaps the wizard has no other choice because he has to kill someone who poses a serious threat? [/QUOTE]
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