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General Tabletop Discussion
*Dungeons & Dragons
Saving throw to resist a grapple
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<blockquote data-quote="5ekyu" data-source="post: 7810461" data-attributes="member: 6919838"><p>Not part of any hivemind, so just responding as an individual.</p><p></p><p>First, why? I get the notion ofsdome thread theory but every house rule is another exception you have to reference and this one hits a lot of stat blocks. So, unless you get a noticable in-play gain at the table, why add the house rule? </p><p></p><p>Second, I think by shifting the defense away from skill check to save, you really change the dynamics to favor the grappler. Expertise and skill adjusting features are more common than save adjusters are.</p><p></p><p>Right now, two characters both with relevant expertise balance each out, but if the defender turns to save... no expertise for that. </p><p></p><p>Off hand, my GM yellow light is flashing in a way that says this on the surface looks simple but has a lot more under the hood wrinkles that hit in play. Before I did it, I would go thru a lot of in-game interactions looking for unintended consequences. </p><p></p><p>This seems like a change for "aesthetic theory craft" that will actually hit play much more significantly.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7810461, member: 6919838"] Not part of any hivemind, so just responding as an individual. First, why? I get the notion ofsdome thread theory but every house rule is another exception you have to reference and this one hits a lot of stat blocks. So, unless you get a noticable in-play gain at the table, why add the house rule? Second, I think by shifting the defense away from skill check to save, you really change the dynamics to favor the grappler. Expertise and skill adjusting features are more common than save adjusters are. Right now, two characters both with relevant expertise balance each out, but if the defender turns to save... no expertise for that. Off hand, my GM yellow light is flashing in a way that says this on the surface looks simple but has a lot more under the hood wrinkles that hit in play. Before I did it, I would go thru a lot of in-game interactions looking for unintended consequences. This seems like a change for "aesthetic theory craft" that will actually hit play much more significantly. [/QUOTE]
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Saving throw to resist a grapple
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