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Saving throws-always fail on 1?
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<blockquote data-quote="Al'Kelhar" data-source="post: 1478813" data-attributes="member: 7884"><p>They're in pitched battle for their lives. They are not gods. They're gonna f*** up <em>at least</em> 5% of the time.</p><p></p><p>Off-topic: This reminds me of an article I read this weekend about the popularity of SUVs (what we Downunda call "4WDs") in the USA. See, SUV occupants die in accidents at much the same rate as people in cheap compact cars, but at considerably higher rates than people in ordinary family sedans. The size of the SUVs give their occupants the illusion of safety, whereas their handling characteristics and construction methods (they're classed as "trucks" and hence don't need to meet car safety standards) mean they're more likely to be involved in otherwise avoidable accidents, and injuries are considerably more serious in those accidents than they would be in a family car. Why do peopl buy SUVs? Because they "feel" safe. Why do they "feel" safe? Because our reptilian brain exagerrates the risk of uncontrollable events over controllable events (c.f. risk of being killed by a terrorist to being killed at work). Big truck = lots of distance between me and the "uncontrollable event" of a child running onto the road in front of us. Trouble is, accidents are rarely the "uncontrollable" events our reptilian brain thinks they are. I'd rather be in a car that can either stop before hitting the child or manoeuvre around it, than be in a big truck that can do neither.</p><p></p><p>Why is this even vaguely relevant to the discussion of the natural 1? Well, I see the natural 1 as the truly uncontrolled event. A character can do everything in his power to control events, through abilities, skills, feats, equipment etc. etc. But there is always that wrong decision in the heat of the moment, the loose flagstone on the floor, the thunder of a nearby explosion which distracts for just an instant... Behold, the natural 1.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1478813, member: 7884"] They're in pitched battle for their lives. They are not gods. They're gonna f*** up [I]at least[/I] 5% of the time. Off-topic: This reminds me of an article I read this weekend about the popularity of SUVs (what we Downunda call "4WDs") in the USA. See, SUV occupants die in accidents at much the same rate as people in cheap compact cars, but at considerably higher rates than people in ordinary family sedans. The size of the SUVs give their occupants the illusion of safety, whereas their handling characteristics and construction methods (they're classed as "trucks" and hence don't need to meet car safety standards) mean they're more likely to be involved in otherwise avoidable accidents, and injuries are considerably more serious in those accidents than they would be in a family car. Why do peopl buy SUVs? Because they "feel" safe. Why do they "feel" safe? Because our reptilian brain exagerrates the risk of uncontrollable events over controllable events (c.f. risk of being killed by a terrorist to being killed at work). Big truck = lots of distance between me and the "uncontrollable event" of a child running onto the road in front of us. Trouble is, accidents are rarely the "uncontrollable" events our reptilian brain thinks they are. I'd rather be in a car that can either stop before hitting the child or manoeuvre around it, than be in a big truck that can do neither. Why is this even vaguely relevant to the discussion of the natural 1? Well, I see the natural 1 as the truly uncontrolled event. A character can do everything in his power to control events, through abilities, skills, feats, equipment etc. etc. But there is always that wrong decision in the heat of the moment, the loose flagstone on the floor, the thunder of a nearby explosion which distracts for just an instant... Behold, the natural 1. Cheers, Al'Kelhar [/QUOTE]
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Saving throws-always fail on 1?
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