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General Tabletop Discussion
*Pathfinder & Starfinder
Saving throws and AC - how to allow players to continue rolling to save
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<blockquote data-quote="Daniel D. Fox" data-source="post: 3817986" data-attributes="member: 55033"><p>Ok, here's how I believe saves and AC will work. Mind you, I am not playtesting 4th edition, but our group have been playing an ad hoc version of it with classes heavily modified from SW Saga.</p><p></p><p>Here are my formulas -</p><p></p><p>Fortitude = 10 + Level + Con Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus</p><p>Reflex = 10 + Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus</p><p>Will = 10 + Level + Wis Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus</p><p>Armor Class = Reflex + Armor + Shield</p><p></p><p></p><p>Based on the SW Saga system, the players never roll to defend. However, there's an easy way to continue allowing players to roll saves, or defend with their AC -</p><p></p><p>1) Don't include the base 10. </p><p></p><p>2) Allow players to roll to save or defend with their AC.</p><p></p><p>Meaning, a player needs to make a Reflex save versus a fireball. The player rolls a d20, and adds his bonuses (Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus).</p><p></p><p>This can also work for Armor Class. An enemy strikes at a player. The total sum of his rolls are 27. If iterative attacks are gone (outside of Rapid Strike/Rapid Shot and Multiattacks, Double/Triple Attack feats from SW Saga), this would be an easy mechanic to resolve. Once again, the player would roll a d20, and add the sum of Reflex + Armor + Shield to defend.</p><p></p><p>Seems like an easy fix to me for those who aren't fond of static defenses/saves/AC in 4th edition.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 3817986, member: 55033"] Ok, here's how I believe saves and AC will work. Mind you, I am not playtesting 4th edition, but our group have been playing an ad hoc version of it with classes heavily modified from SW Saga. Here are my formulas - Fortitude = 10 + Level + Con Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus Reflex = 10 + Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus Will = 10 + Level + Wis Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus Armor Class = Reflex + Armor + Shield Based on the SW Saga system, the players never roll to defend. However, there's an easy way to continue allowing players to roll saves, or defend with their AC - 1) Don't include the base 10. 2) Allow players to roll to save or defend with their AC. Meaning, a player needs to make a Reflex save versus a fireball. The player rolls a d20, and adds his bonuses (Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus). This can also work for Armor Class. An enemy strikes at a player. The total sum of his rolls are 27. If iterative attacks are gone (outside of Rapid Strike/Rapid Shot and Multiattacks, Double/Triple Attack feats from SW Saga), this would be an easy mechanic to resolve. Once again, the player would roll a d20, and add the sum of Reflex + Armor + Shield to defend. Seems like an easy fix to me for those who aren't fond of static defenses/saves/AC in 4th edition. Thoughts? [/QUOTE]
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