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General Tabletop Discussion
*Pathfinder & Starfinder
Saving throws and AC - how to allow players to continue rolling to save
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<blockquote data-quote="Pygon" data-source="post: 3818003" data-attributes="member: 42242"><p>I was figuring if I wanted to give the player an identical chance to save as the bad guy's chance to get past their defense, and still preserve the "higher roll is better" mantra, that I would have to do the following:</p><p></p><p>Attacker's bonus is B.</p><p>PC's defense is D.</p><p></p><p>Attacker must roll d20 + B >= D to hit the PC.</p><p>or</p><p>PC must roll d20 + D >= (22 + B) to resist the attack.</p><p></p><p>I've experimented with this using some various numbers, and so far it works. It gives the PC the same chance to resist as the bad guy has to fail against the defense.</p><p></p><p>...</p><p></p><p>So, if the bad guy's attack bonus is 1 and the PC's defense is 10, you can either:</p><p></p><p>Roll d20 + 1 against 10 to hit the PC</p><p>or</p><p>The PC rolls d20 + 10 against 23 to avoid the attack.</p><p></p><p>Both result in a 40% chance to avoid the attack.</p><p></p><p>Looks like it's working. If the PC rolls a 1, you get to check for a crit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: There, I THINK that's right... Oh, whoops, you were talking about changing the static save thing as well.</p></blockquote><p></p>
[QUOTE="Pygon, post: 3818003, member: 42242"] I was figuring if I wanted to give the player an identical chance to save as the bad guy's chance to get past their defense, and still preserve the "higher roll is better" mantra, that I would have to do the following: Attacker's bonus is B. PC's defense is D. Attacker must roll d20 + B >= D to hit the PC. or PC must roll d20 + D >= (22 + B) to resist the attack. I've experimented with this using some various numbers, and so far it works. It gives the PC the same chance to resist as the bad guy has to fail against the defense. ... So, if the bad guy's attack bonus is 1 and the PC's defense is 10, you can either: Roll d20 + 1 against 10 to hit the PC or The PC rolls d20 + 10 against 23 to avoid the attack. Both result in a 40% chance to avoid the attack. Looks like it's working. If the PC rolls a 1, you get to check for a crit :) EDIT: There, I THINK that's right... Oh, whoops, you were talking about changing the static save thing as well. [/QUOTE]
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Saving throws and AC - how to allow players to continue rolling to save
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