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<blockquote data-quote="Flamestrike" data-source="post: 7633752" data-attributes="member: 6788736"><p>Seriously mate, it's not.</p><p></p><p>I've DM'd games to beyond 20th level (half a dozen epic boons per PC and save DC's of 26 getting tossed about).</p><p></p><p>What I can tell you is between:</p><p></p><p>1) Bless spell</p><p>2) Paladins</p><p>3) Bardic inspiration</p><p>4) Resilient feat</p><p>5) Various class features/ racial features on most classes that boost saves such as (Divine Soul's Favored of the Gods, War Wizard reaction for +4 - then another +2 when concentrating, Bladedancers +Int to Con, Rogues Slippery Mind and the equivalent for Samurai and Gloomstalkers, Monks Diamond Soul and multiple immunities, Indomitable for Fighters, Barbarian flat out immunity to fear and advantage on Strength and Dex saves, Monster Hunter ranger, Gnomes + Yuanti advantage vs magic, Elves vs Charm, Dwarves vs Poison etc etc etc etc) boosting clutch saves or a broad range of saves.</p><p>6) Spells to either stop the effect (counter-spell) or remove/ grant immunity to it (dispel magic, mind blank, heroes feast, calm emotions, restoration, invisibility and darkness etc) or give save buffs (Warding bond).</p><p>7) Advantage from inspiration</p><p>8) Almost all save or suck effects granting a re-roll each round to break free,</p><p></p><p>It's not an issue.</p><p></p><p>I mean yeah; if you had a party of wholly Champion Fighters, you're going to crush encounters that hit you with Con and Str saves, and get kerb-stomped by Illithids spamming Int saves and the like.</p><p></p><p>But normally when the Illithids rock up, the Wizard and Rogue make thier saves, as does one other PC with the assistance of a bardic inspiration or a bless spell or the like, and the rest are only shut down for a round or two at most before shaking it off.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633752, member: 6788736"] Seriously mate, it's not. I've DM'd games to beyond 20th level (half a dozen epic boons per PC and save DC's of 26 getting tossed about). What I can tell you is between: 1) Bless spell 2) Paladins 3) Bardic inspiration 4) Resilient feat 5) Various class features/ racial features on most classes that boost saves such as (Divine Soul's Favored of the Gods, War Wizard reaction for +4 - then another +2 when concentrating, Bladedancers +Int to Con, Rogues Slippery Mind and the equivalent for Samurai and Gloomstalkers, Monks Diamond Soul and multiple immunities, Indomitable for Fighters, Barbarian flat out immunity to fear and advantage on Strength and Dex saves, Monster Hunter ranger, Gnomes + Yuanti advantage vs magic, Elves vs Charm, Dwarves vs Poison etc etc etc etc) boosting clutch saves or a broad range of saves. 6) Spells to either stop the effect (counter-spell) or remove/ grant immunity to it (dispel magic, mind blank, heroes feast, calm emotions, restoration, invisibility and darkness etc) or give save buffs (Warding bond). 7) Advantage from inspiration 8) Almost all save or suck effects granting a re-roll each round to break free, It's not an issue. I mean yeah; if you had a party of wholly Champion Fighters, you're going to crush encounters that hit you with Con and Str saves, and get kerb-stomped by Illithids spamming Int saves and the like. But normally when the Illithids rock up, the Wizard and Rogue make thier saves, as does one other PC with the assistance of a bardic inspiration or a bless spell or the like, and the rest are only shut down for a round or two at most before shaking it off. [/QUOTE]
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