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Saving Throws and non-proficiency
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<blockquote data-quote="Flamestrike" data-source="post: 7633919" data-attributes="member: 6788736"><p>He hasnt gotten 'worse'. Against the <u><strong>same </strong></u>caster or effect, he's just as good (in fact he's now <em>better</em>, thanks to increasing his Ability scores or Using feats for Resilient or Lucky, and gaining re-rolls via Indomitable).</p><p></p><p>He hasnt even gotten 'worse' at saving against spells cast by 20th level Archmages. He's always sucked at saving against those guys. At 1st level he needed a 19+. He still needs a 19+ (he just gets a re-roll now). Also even should he fail a save now against a damaging effect, it hardly hurts him (where-as at 1st level it would have left a pile of ash even if he made the save).</p><p></p><p>If I was going to add + 1/2 proficiency to saves, I would do it only for the Champion Fighter, as part of the survivor ability.</p><p></p><p>That's what I did in my games, plus I also added a few new Battlemaster manouvers (Moment of perfect mind - reaction - add Sup dice to one Int, Wis or Cha save before you know if it passed or failed, and Mind over Body - same deal but to Str, Con and Dex saves).</p><p></p><p>I converted a lot of ToB manouvers into BM manouvers.</p><p></p><p>Now Champions get a fixed small static bonus to all saves at high level as a nice capstone (in keeping with the flavor of the class, the history of Fighters getting good saves, and to make them more attractive) and Battlemasters gain more flexibility with their manouvers, and I can bring ToB feel to my 5E games (and I loved ToB).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633919, member: 6788736"] He hasnt gotten 'worse'. Against the [U][B]same [/B][/U]caster or effect, he's just as good (in fact he's now [I]better[/I], thanks to increasing his Ability scores or Using feats for Resilient or Lucky, and gaining re-rolls via Indomitable). He hasnt even gotten 'worse' at saving against spells cast by 20th level Archmages. He's always sucked at saving against those guys. At 1st level he needed a 19+. He still needs a 19+ (he just gets a re-roll now). Also even should he fail a save now against a damaging effect, it hardly hurts him (where-as at 1st level it would have left a pile of ash even if he made the save). If I was going to add + 1/2 proficiency to saves, I would do it only for the Champion Fighter, as part of the survivor ability. That's what I did in my games, plus I also added a few new Battlemaster manouvers (Moment of perfect mind - reaction - add Sup dice to one Int, Wis or Cha save before you know if it passed or failed, and Mind over Body - same deal but to Str, Con and Dex saves). I converted a lot of ToB manouvers into BM manouvers. Now Champions get a fixed small static bonus to all saves at high level as a nice capstone (in keeping with the flavor of the class, the history of Fighters getting good saves, and to make them more attractive) and Battlemasters gain more flexibility with their manouvers, and I can bring ToB feel to my 5E games (and I loved ToB). [/QUOTE]
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