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<blockquote data-quote="Flamestrike" data-source="post: 7634068" data-attributes="member: 6788736"><p>No, the argument is they get boosts elsewhere to compensate for poor saves.</p><p></p><p>More feats or ASI if you dont use feats, and a huge amount of DPR.</p><p></p><p>Compare them to a Monk, that gets all saves (plus a re-roll) and a ton of immunities and maneuverability.</p><p></p><p>Fighters deal considerably more damage than Monks in every game I have ever seen barring 1-2 level when the Fighter has the better defences most often.</p><p></p><p>It's a trade off.</p><p></p><p></p><p></p><p>So it's not the same effect any more than a 1st level Rogues sneak attack is the same thing as a 20th level rogues sneak attack!</p><p></p><p></p><p></p><p></p><p>Drop their damage per round, and feel free to give them immunities and save boosts. You're probably left with a Monk if you go far enough.</p><p></p><p></p><p></p><p>Most did. The Casters took Resilient Con, the Fighter/Rogue Resilient Wisdom (and Lucky). The Druid didnt bother and went with Warcaster instead.</p><p></p><p>Still that only adds +1 save (at the cost of an ASI). Most save buffs came from Bless, the Paladin, and the Lore Bard.</p><p></p><p></p><p></p><p>Weird that hey? It's almost as if DnD is a collaborative, teamwork orientated game, featuring a party with diverse skills and...</p><p></p><p>Oh wait! </p><p></p><p>Seriously though mate, Wizards Warlocks and Sorcerers can dispell or counter incoming magical attacks (or remove them once they hit the party via other means), or mind blank the party or ehatever. Clerics have bless and protection from good and evil and heroes feast and warding bond and a ton of other save buffs or immunity granting spells, and status effect ending spells (dispel, restoration, remove curse etc). Ditto Bards (who can also toss out Bardic inspiration as a bonus action X times per short rest from 5th. Paladins are surrounded by an aura that buffs nearby PCs with immunities and save boosts, and can also strip negative status effects with LoH and spells.</p><p></p><p>I guess you might find yourself in a party of all Fighters, without any friendly Paladins, Clerics, Casters, or Bards, in a featless game where the DM hits you with a lot of Wisdom, Int and Charisma based saves all the time.</p><p></p><p>In every other situation, it literally doesnt matter.</p><p></p><p></p><p></p><p>Feats, and especially <em>teamwork </em>are not outliers in any game. If you're not at least getting the latter at your table, find a new table. You have bigger problems than fighters having 4 poor saves.</p><p></p><p>And if you still have mechanical issues with Fighters and Saves for some reason (you're playing a party of only Fighters, and they get hit with Wisdom saves all the time), let them (and only them) take Resilient, Lucky or Both, or allow them to swap an ASI</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634068, member: 6788736"] No, the argument is they get boosts elsewhere to compensate for poor saves. More feats or ASI if you dont use feats, and a huge amount of DPR. Compare them to a Monk, that gets all saves (plus a re-roll) and a ton of immunities and maneuverability. Fighters deal considerably more damage than Monks in every game I have ever seen barring 1-2 level when the Fighter has the better defences most often. It's a trade off. So it's not the same effect any more than a 1st level Rogues sneak attack is the same thing as a 20th level rogues sneak attack! Drop their damage per round, and feel free to give them immunities and save boosts. You're probably left with a Monk if you go far enough. Most did. The Casters took Resilient Con, the Fighter/Rogue Resilient Wisdom (and Lucky). The Druid didnt bother and went with Warcaster instead. Still that only adds +1 save (at the cost of an ASI). Most save buffs came from Bless, the Paladin, and the Lore Bard. Weird that hey? It's almost as if DnD is a collaborative, teamwork orientated game, featuring a party with diverse skills and... Oh wait! Seriously though mate, Wizards Warlocks and Sorcerers can dispell or counter incoming magical attacks (or remove them once they hit the party via other means), or mind blank the party or ehatever. Clerics have bless and protection from good and evil and heroes feast and warding bond and a ton of other save buffs or immunity granting spells, and status effect ending spells (dispel, restoration, remove curse etc). Ditto Bards (who can also toss out Bardic inspiration as a bonus action X times per short rest from 5th. Paladins are surrounded by an aura that buffs nearby PCs with immunities and save boosts, and can also strip negative status effects with LoH and spells. I guess you might find yourself in a party of all Fighters, without any friendly Paladins, Clerics, Casters, or Bards, in a featless game where the DM hits you with a lot of Wisdom, Int and Charisma based saves all the time. In every other situation, it literally doesnt matter. Feats, and especially [I]teamwork [/I]are not outliers in any game. If you're not at least getting the latter at your table, find a new table. You have bigger problems than fighters having 4 poor saves. And if you still have mechanical issues with Fighters and Saves for some reason (you're playing a party of only Fighters, and they get hit with Wisdom saves all the time), let them (and only them) take Resilient, Lucky or Both, or allow them to swap an ASI [/QUOTE]
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