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<blockquote data-quote="FrogReaver" data-source="post: 7634113" data-attributes="member: 6795602"><p>1. I think the game is more balanced without feats</p><p></p><p>2. I like to optimize and there's a small handful of feat and class combinations that flat out make that combination better than anything else in a similar category. Thus, removing the means of optimizing to that degree I tend to find most classes are relatively on par with the others and everything becomes available to me as an option - whereas with those feats my optimizing self would not allow me to pick options that inferior.</p><p></p><p>3. The game plays better for me without feats</p><p></p><p></p><p></p><p>I didn't include them in the numbers I ran. I encourage you to take a fresh look at a featless game. There's a lot more freedom in fewer options. IMO not everything needs mechanically differentiated.</p><p></p><p></p><p></p><p>I never look at the magic item lists so I couldn't say. I will take your word on it.</p><p></p><p></p><p></p><p>Huh? Are you actually reading what i'm saying. I never suggested that monks were banned. I suggested disliked.</p><p></p><p></p><p></p><p>The wizard doesn't depend on the fighter to keep monsters from here. In most situations it's laughable how little a fighter can do to prevent anything from attacking the wizard that wants to. When that happens wizards have a spell for that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Sure. It's a matter of degree. I'm not suggesting we remove the wizards ability to help the fighter. I'm suggesting the fighter should be individually better at saves than he is. The wizard can still help him even if he's a bit better at them than he is now.</p><p></p><p> </p><p></p><p>That's an odd way to put it "God Modes". That already suggests an inherent fighter inferiority is present in your mind. No wonder you are opposed to letting the fighter make saves on his own.</p><p></p><p> </p><p></p><p>Ironically, Besides DM fiat the only classes that can keep a monster from approaching casters with any real degree of success are the spell caster types.</p><p></p><p></p><p></p><p>I don't know what those do right off. Do you want to share?</p><p></p><p>As to damage based effects, healing of any kind resolves save or suck due to that issue. So it's really no where close to the same.</p><p></p><p></p><p></p><p>Okay. So suppose there are ample con based save or suck effects. That simply means that fighters have something they suck at and wizards have something they suck at. That's fine. My argument is that neither should suck at those effects as much as they do. Not that they should be good at them, not that other characters shouldn't be able to help them, but that they should be a little better than they currently are. Why are you so against that?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7634113, member: 6795602"] 1. I think the game is more balanced without feats 2. I like to optimize and there's a small handful of feat and class combinations that flat out make that combination better than anything else in a similar category. Thus, removing the means of optimizing to that degree I tend to find most classes are relatively on par with the others and everything becomes available to me as an option - whereas with those feats my optimizing self would not allow me to pick options that inferior. 3. The game plays better for me without feats I didn't include them in the numbers I ran. I encourage you to take a fresh look at a featless game. There's a lot more freedom in fewer options. IMO not everything needs mechanically differentiated. I never look at the magic item lists so I couldn't say. I will take your word on it. Huh? Are you actually reading what i'm saying. I never suggested that monks were banned. I suggested disliked. The wizard doesn't depend on the fighter to keep monsters from here. In most situations it's laughable how little a fighter can do to prevent anything from attacking the wizard that wants to. When that happens wizards have a spell for that ;) Sure. It's a matter of degree. I'm not suggesting we remove the wizards ability to help the fighter. I'm suggesting the fighter should be individually better at saves than he is. The wizard can still help him even if he's a bit better at them than he is now. That's an odd way to put it "God Modes". That already suggests an inherent fighter inferiority is present in your mind. No wonder you are opposed to letting the fighter make saves on his own. Ironically, Besides DM fiat the only classes that can keep a monster from approaching casters with any real degree of success are the spell caster types. I don't know what those do right off. Do you want to share? As to damage based effects, healing of any kind resolves save or suck due to that issue. So it's really no where close to the same. Okay. So suppose there are ample con based save or suck effects. That simply means that fighters have something they suck at and wizards have something they suck at. That's fine. My argument is that neither should suck at those effects as much as they do. Not that they should be good at them, not that other characters shouldn't be able to help them, but that they should be a little better than they currently are. Why are you so against that? [/QUOTE]
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