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<blockquote data-quote="Flamestrike" data-source="post: 7634145" data-attributes="member: 6788736"><p>Ive just never known a game where balance rests in the hands of the players.</p><p></p><p>Barring a Pathfinder or 3.5 type game, where the difference between optimisation and non optimised PCs is so vast that those games require a gentlemans agreement at the campaigns start.</p><p></p><p></p><p></p><p>No, that's a false analogy. </p><p></p><p>You preferring not to use a game mechanic (even an optional one) is fine. Demanding other players do so as well due to your own preferences, probably isnt. Demanding to be given 20's in all your stats isnt even the same ball park. There is a difference there, surely you can see it?</p><p></p><p></p><p></p><p>I thought you said, you personally dont like feats as a player.</p><p></p><p>Any reason another player cant take feats?</p><p></p><p></p><p></p><p>That's not 'mechanics' man, nor is it 'DM fiat'. Its down to many Monsters wanting to deal with the Great Weapon Master action surging 6 foot tall superiority dice spamming dood in Full plate trying to carve his face in with a Greatsword thats on fire.</p><p></p><p></p><p></p><p></p><p>Generally a meatshield, a cleric, a spellcaster, a trap guy/ skill monkey and a 5th wheel or backup.</p><p></p><p>It's literally the first thing every new player has asked me when they join for like 35 years of playing this game. 'What's in the party?' They want to know so they can create something to mesh with the party.</p><p></p><p>Not all players do this, despite my own anecdotal experience. But its common, and a default assumption of the game (heck; last edition they tried to codify it with different 'roles').</p><p></p><p></p><p></p><p>Standing in the doorway or hallway a of a dungeon while the Wizard stands 40' back is the best way.</p><p></p><p>But barbarians using reckless attack and posing a tempting target. Cavaliers by using their own protection abilities. The Protection fighting style. Tripping attack or menacing attack or pushing attack with a Battlemaster to keep the monster at bay. Booming blade on an Eldritch knight. Spirit guardians on an Ancestor Barbarian. Wolf totem making you a tempting target. Compelled duel for a Paladin, Crown oath for a Crown Paladin. Grabbing the creature on your turn. Knocking it prone on your turn. Not wanting to risk a free attack of opportinity from a raging greatsword monster that just clobbered it for 40 damamge.</p><p></p><p>And just being a big angry scary dude.</p><p></p><p>Again, I love how you're opposed to feats, when you identify that feats (namely Sentinel) is one other way to lock down a monster, which is something you seem to desire in your games.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634145, member: 6788736"] Ive just never known a game where balance rests in the hands of the players. Barring a Pathfinder or 3.5 type game, where the difference between optimisation and non optimised PCs is so vast that those games require a gentlemans agreement at the campaigns start. No, that's a false analogy. You preferring not to use a game mechanic (even an optional one) is fine. Demanding other players do so as well due to your own preferences, probably isnt. Demanding to be given 20's in all your stats isnt even the same ball park. There is a difference there, surely you can see it? I thought you said, you personally dont like feats as a player. Any reason another player cant take feats? That's not 'mechanics' man, nor is it 'DM fiat'. Its down to many Monsters wanting to deal with the Great Weapon Master action surging 6 foot tall superiority dice spamming dood in Full plate trying to carve his face in with a Greatsword thats on fire. Generally a meatshield, a cleric, a spellcaster, a trap guy/ skill monkey and a 5th wheel or backup. It's literally the first thing every new player has asked me when they join for like 35 years of playing this game. 'What's in the party?' They want to know so they can create something to mesh with the party. Not all players do this, despite my own anecdotal experience. But its common, and a default assumption of the game (heck; last edition they tried to codify it with different 'roles'). Standing in the doorway or hallway a of a dungeon while the Wizard stands 40' back is the best way. But barbarians using reckless attack and posing a tempting target. Cavaliers by using their own protection abilities. The Protection fighting style. Tripping attack or menacing attack or pushing attack with a Battlemaster to keep the monster at bay. Booming blade on an Eldritch knight. Spirit guardians on an Ancestor Barbarian. Wolf totem making you a tempting target. Compelled duel for a Paladin, Crown oath for a Crown Paladin. Grabbing the creature on your turn. Knocking it prone on your turn. Not wanting to risk a free attack of opportinity from a raging greatsword monster that just clobbered it for 40 damamge. And just being a big angry scary dude. Again, I love how you're opposed to feats, when you identify that feats (namely Sentinel) is one other way to lock down a monster, which is something you seem to desire in your games. [/QUOTE]
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