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Saving Throws and non-proficiency
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<blockquote data-quote="Tony Vargas" data-source="post: 7634452" data-attributes="member: 996"><p>Good point. </p><p></p><p>I hate to sound like one of those old guys who bases how everything should be on how it was "back in my day" but, in the definitive (to me) version of the game, 1e AD&D, there were 5 saves, but everyone's saves got better in all categories as they leveled. Each save was a little better or worse for each class from the beginning, and they advanced at different rates - the fighter's started off worst, but progressed the fastest - but they all improved.</p><p></p><p>And save bonus items weren't all that rare.</p><p></p><p>...BA was a pretty constraining design paradigm. It also hurts the zero to hero, aesthetic, a bit...</p><p></p><p>...but I'm not sure. It seems like proficiency /scaling/ to all saves wouldn't've in any way risked auto-saving becoming common, or even a thing.</p><p></p><p>(Expertise in saves would be a different matter, but saves are kept distinct from other checks, for the most part.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7634452, member: 996"] Good point. I hate to sound like one of those old guys who bases how everything should be on how it was "back in my day" but, in the definitive (to me) version of the game, 1e AD&D, there were 5 saves, but everyone's saves got better in all categories as they leveled. Each save was a little better or worse for each class from the beginning, and they advanced at different rates - the fighter's started off worst, but progressed the fastest - but they all improved. And save bonus items weren't all that rare. ...BA was a pretty constraining design paradigm. It also hurts the zero to hero, aesthetic, a bit... ...but I'm not sure. It seems like proficiency /scaling/ to all saves wouldn't've in any way risked auto-saving becoming common, or even a thing. (Expertise in saves would be a different matter, but saves are kept distinct from other checks, for the most part.) [/QUOTE]
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