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<blockquote data-quote="Liquidsabre" data-source="post: 4891375" data-attributes="member: 15635"><p>Bah no worries man. I'm still irked nothing was ever done to change the dubiously useful metamagic feats. A lot of folk are excited about the new release certainly but no one ever claimed PF fixed *all* of the possible issues from 3.5e. You can check out the <a href="http://paizo.com/pathfinderRPG/prd/index.html" target="_blank">PRD</a> yourself and read the rules to decide for free if you like it or not.</p><p></p><p>Besides, I wouldn't say that saving throws vs. spell effects or that spell resistance are problems with the game system. They are a part of the challenges you find in the game. In the same way high AC monsters, DR monster types, high mobility monsters, and regenerating monsters all present similar challenges to melee types.</p><p></p><p>You just shift tactics. Conjuration spells generally bypass SR, ranged touch and touch attack spells don't allow saving throws, casting a spell against a foe's weaker saving throw, and buffing party members to deal greater damage are all viable alternatives given a challenging encounter/foe.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 4891375, member: 15635"] Bah no worries man. I'm still irked nothing was ever done to change the dubiously useful metamagic feats. A lot of folk are excited about the new release certainly but no one ever claimed PF fixed *all* of the possible issues from 3.5e. You can check out the [URL="http://paizo.com/pathfinderRPG/prd/index.html"]PRD[/URL] yourself and read the rules to decide for free if you like it or not. Besides, I wouldn't say that saving throws vs. spell effects or that spell resistance are problems with the game system. They are a part of the challenges you find in the game. In the same way high AC monsters, DR monster types, high mobility monsters, and regenerating monsters all present similar challenges to melee types. You just shift tactics. Conjuration spells generally bypass SR, ranged touch and touch attack spells don't allow saving throws, casting a spell against a foe's weaker saving throw, and buffing party members to deal greater damage are all viable alternatives given a challenging encounter/foe. [/QUOTE]
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