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Community
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Saving throws are a coin toss?
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<blockquote data-quote="small pumpkin man" data-source="post: 4083682" data-attributes="member: 57910"><p>yeah, sorry, I know it annoys people, I just keep forgetting to not bring it up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />.</p><p></p><p>Yeah, it does seem like you wanna keep those area effect dailys around untill you can hit a lot of people. (and people said resource management was going out the window, pff)</p><p></p><p>I think another part of the problem is that the mechanic does feel kinda forced with sleep, it works far better for "you got hit by a fireball, you're on fire until you save" or "you've been hit by a bright light, your blinded until you save", they feel quite natural, whereas the whole "fall unconscious if you fail your first save" feels a tad forced, not to mention it seems far better as an area effect move debuff with no defense than something which you use to actually put people asleep.</p><p></p><p></p><p>Otiluke's resilient sphere works for almost all of those (if you make the attack roll, it lasts until they get through the 100 hp, not sure how long that would take at that level.) I would expect some "utility" spells to work for others, remember, we haven't really seen many low level utility abilities (or many utility abilities at all) although we know they're there. Or they could be overcome with the skills all characters have, including wizards. Or they could be done with some kind of non-lethal damage.</p><p></p><p>I do see your point, but I do think the previous request of "lets see the rest of the game" fits well here.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4083682, member: 57910"] yeah, sorry, I know it annoys people, I just keep forgetting to not bring it up :(. Yeah, it does seem like you wanna keep those area effect dailys around untill you can hit a lot of people. (and people said resource management was going out the window, pff) I think another part of the problem is that the mechanic does feel kinda forced with sleep, it works far better for "you got hit by a fireball, you're on fire until you save" or "you've been hit by a bright light, your blinded until you save", they feel quite natural, whereas the whole "fall unconscious if you fail your first save" feels a tad forced, not to mention it seems far better as an area effect move debuff with no defense than something which you use to actually put people asleep. Otiluke's resilient sphere works for almost all of those (if you make the attack roll, it lasts until they get through the 100 hp, not sure how long that would take at that level.) I would expect some "utility" spells to work for others, remember, we haven't really seen many low level utility abilities (or many utility abilities at all) although we know they're there. Or they could be overcome with the skills all characters have, including wizards. Or they could be done with some kind of non-lethal damage. I do see your point, but I do think the previous request of "lets see the rest of the game" fits well here. [/QUOTE]
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Saving throws are a coin toss?
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