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Saving throws are a coin toss?
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<blockquote data-quote="Crosswind" data-source="post: 4083745" data-attributes="member: 36615"><p>It's unclear to me why this is surprising anybody - WotC was clear that they were removing Save or Die spells. Relatively few people disagreed with the statement that failing one save (in this edition, one attack versus your defense) and being screwed was not particularly fun. So a "recovery" mechanic, a-la Hold Person of 3rd edition, got implemented.</p><p></p><p>I like this change for a few reasons.</p><p></p><p>1.) You no longer have players who have to sit out the entire combat, with little hope of coming back, just because a Basilisk has CR 5, and Stone to Flesh or Break Enchantment require a level 11 or 9 caster.</p><p></p><p>2.) One of the more boring wizard archetypes of 3rd edition is gone - the spellcasting prodigy, greater spell focused archmage, who relied on his gigantic save DCs to instantly kill anything that wasn't immune to his spells. Less Scry, Teleport, Kill is a good thing in my book.</p><p></p><p>3.) It seems more cinematic to me. You cast on a bunch of people, some of whom shrug it off, some of whom stagger forwards, and then drop, eventually recovering...this is neat.</p><p></p><p>So it sounds pretty excellent to me.</p><p></p><p>-Cross</p></blockquote><p></p>
[QUOTE="Crosswind, post: 4083745, member: 36615"] It's unclear to me why this is surprising anybody - WotC was clear that they were removing Save or Die spells. Relatively few people disagreed with the statement that failing one save (in this edition, one attack versus your defense) and being screwed was not particularly fun. So a "recovery" mechanic, a-la Hold Person of 3rd edition, got implemented. I like this change for a few reasons. 1.) You no longer have players who have to sit out the entire combat, with little hope of coming back, just because a Basilisk has CR 5, and Stone to Flesh or Break Enchantment require a level 11 or 9 caster. 2.) One of the more boring wizard archetypes of 3rd edition is gone - the spellcasting prodigy, greater spell focused archmage, who relied on his gigantic save DCs to instantly kill anything that wasn't immune to his spells. Less Scry, Teleport, Kill is a good thing in my book. 3.) It seems more cinematic to me. You cast on a bunch of people, some of whom shrug it off, some of whom stagger forwards, and then drop, eventually recovering...this is neat. So it sounds pretty excellent to me. -Cross [/QUOTE]
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Saving throws are a coin toss?
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