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<blockquote data-quote="Charlaquin" data-source="post: 8615669" data-attributes="member: 6779196"><p>When something occurs that would normally trigger a saving throw, describe what the character perceives - the click of the trap’s pressure plate, the somatic and verbal components of the enemy mage’s spell, or the flesh around the wound from the poisoned weapon starting to redden and swell or whatever. Ask the player to describe what they do in response. Then resolve that like you would any other action. It might succeed or fail automatically, or require a roll, depending on if what they describe could prevent the effect and/or fail to do so. It may also result in something other than just avoiding the effect - for instance, if the player recognizes the components of a <em>fireball</em> spell about to be cast, they might try to dive out of the way, which might require a dexterity saving throw to resolve, and might also allow them to spend a reaction to move outside the blast radius on a success. For example.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8615669, member: 6779196"] When something occurs that would normally trigger a saving throw, describe what the character perceives - the click of the trap’s pressure plate, the somatic and verbal components of the enemy mage’s spell, or the flesh around the wound from the poisoned weapon starting to redden and swell or whatever. Ask the player to describe what they do in response. Then resolve that like you would any other action. It might succeed or fail automatically, or require a roll, depending on if what they describe could prevent the effect and/or fail to do so. It may also result in something other than just avoiding the effect - for instance, if the player recognizes the components of a [I]fireball[/I] spell about to be cast, they might try to dive out of the way, which might require a dexterity saving throw to resolve, and might also allow them to spend a reaction to move outside the blast radius on a success. For example. [/QUOTE]
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