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<blockquote data-quote="pnewman" data-source="post: 8628473" data-attributes="member: 22036"><p>What if there were no saves as such? You could chose to give up your reaction to resist [1] an effect or you could chose to auto-fail. If you had no reaction you could give up your next turns move and move out of the way now, and if you had already done that you could chose to give up your next turns action (improvising an action to protect yourself).</p><p></p><p>This would give an more cinematic effect - you don't "Save" vs the explosion (fireball), you duck under it (reaction) or you dive for cover behind a table (using up your next move but also moving you to a safer spot) or you could grab an object and use it to block the danger (using your next action up).</p><p></p><p>This brings up the issue of what to do with Saving Throw Proficiency though. Maybe if you are Proficient in the "Save" you take no damage on a success (like a L7+ Rogue and Dex Saves now, give L7+ Rogues something else cool instead, maybe once a turn they can save as a Free Action?) and if you are not Proficient you still take half damage. If you are not Proficient and it is a "save or suck" spell it still takes effect, but only until the start of your next turn if you didn't resist.</p><p></p><p>[1] Maybe you really are "Resisting" it, as whatever you just did actually gives you Resistance to that type of damage (for that attack only). If you were already Resistant to that type of damage then you would give yourself "Immunity" instead.</p></blockquote><p></p>
[QUOTE="pnewman, post: 8628473, member: 22036"] What if there were no saves as such? You could chose to give up your reaction to resist [1] an effect or you could chose to auto-fail. If you had no reaction you could give up your next turns move and move out of the way now, and if you had already done that you could chose to give up your next turns action (improvising an action to protect yourself). This would give an more cinematic effect - you don't "Save" vs the explosion (fireball), you duck under it (reaction) or you dive for cover behind a table (using up your next move but also moving you to a safer spot) or you could grab an object and use it to block the danger (using your next action up). This brings up the issue of what to do with Saving Throw Proficiency though. Maybe if you are Proficient in the "Save" you take no damage on a success (like a L7+ Rogue and Dex Saves now, give L7+ Rogues something else cool instead, maybe once a turn they can save as a Free Action?) and if you are not Proficient you still take half damage. If you are not Proficient and it is a "save or suck" spell it still takes effect, but only until the start of your next turn if you didn't resist. [1] Maybe you really are "Resisting" it, as whatever you just did actually gives you Resistance to that type of damage (for that attack only). If you were already Resistant to that type of damage then you would give yourself "Immunity" instead. [/QUOTE]
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