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Saving throws improve?
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<blockquote data-quote="bbjore" data-source="post: 5924594" data-attributes="member: 27539"><p>I'm looking forward to finding this out as well. I love the idea of using ability bonuses for save, and I like the idea of a flatter progression so I'm not trying to add up 1d20+37 or some other nonsense on a regular basis, but right now the math seems really flat to me.</p><p></p><p>My tough fighter who has a strength of 16 only has a 15% better chance to push that heavy rock then the 4 foot tall halfing thief? I think the game would be a little better served with just a bit more differentiation between PCs when it comes to their saves and abilities.</p><p></p><p>Has anyone else noticed this from the playtest? Right now the randomness of the D20 pretty much trumps any supposed skill or special ability a PC may have, and while I like the idea of advantage because it encourages description and RP, it's pretty much necessary for the PCs to look like they are succeeding via anything but dumb luck.</p></blockquote><p></p>
[QUOTE="bbjore, post: 5924594, member: 27539"] I'm looking forward to finding this out as well. I love the idea of using ability bonuses for save, and I like the idea of a flatter progression so I'm not trying to add up 1d20+37 or some other nonsense on a regular basis, but right now the math seems really flat to me. My tough fighter who has a strength of 16 only has a 15% better chance to push that heavy rock then the 4 foot tall halfing thief? I think the game would be a little better served with just a bit more differentiation between PCs when it comes to their saves and abilities. Has anyone else noticed this from the playtest? Right now the randomness of the D20 pretty much trumps any supposed skill or special ability a PC may have, and while I like the idea of advantage because it encourages description and RP, it's pretty much necessary for the PCs to look like they are succeeding via anything but dumb luck. [/QUOTE]
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Saving throws improve?
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