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Saving throws in 5e
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<blockquote data-quote="GMforPowergamers" data-source="post: 8728139" data-attributes="member: 67338"><p>I mean that to me sounds like 2 sides of the same coin... the save is harder is the end result and the number you need to roll on the d20 is higher not lower as you level.</p><p></p><p>where I see this as different there is a bit of truth to it... even the best AC goes up only a bit (a paladin going from 16 to 21 while the attacks go up from2 to 6 for prof much slower.... and the prima attack stat (str dex or cha sometimes wis) goes up too. </p><p></p><p></p><p>yeah my issue is that 99% of the time the spell is more debilitating then the sword hit. ( asword hit can't turn you to stone, stun you, give you disadvantage, ect)</p><p></p><p>this is why I liked 4e flat math... everyone and everything got 1/2 level and you got a 1 time bump at 1st level of +2 to some things... so over all at level 27 17 or 7 you never got worse at saving or avoiding an equal level problem... the argument can be made you didn't get any better at hitting or landing your spell against an equal level threat though (and D&D works best any edition with a range of threats... level +4 level -2 level... ect) but in both cases that 11th level character is better at hitting the 1st level threat.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8728139, member: 67338"] I mean that to me sounds like 2 sides of the same coin... the save is harder is the end result and the number you need to roll on the d20 is higher not lower as you level. where I see this as different there is a bit of truth to it... even the best AC goes up only a bit (a paladin going from 16 to 21 while the attacks go up from2 to 6 for prof much slower.... and the prima attack stat (str dex or cha sometimes wis) goes up too. yeah my issue is that 99% of the time the spell is more debilitating then the sword hit. ( asword hit can't turn you to stone, stun you, give you disadvantage, ect) this is why I liked 4e flat math... everyone and everything got 1/2 level and you got a 1 time bump at 1st level of +2 to some things... so over all at level 27 17 or 7 you never got worse at saving or avoiding an equal level problem... the argument can be made you didn't get any better at hitting or landing your spell against an equal level threat though (and D&D works best any edition with a range of threats... level +4 level -2 level... ect) but in both cases that 11th level character is better at hitting the 1st level threat. [/QUOTE]
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