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Saving throws in 5e
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<blockquote data-quote="GMforPowergamers" data-source="post: 8728280" data-attributes="member: 67338"><p>variance of concept...</p><p>in 4e I saw SOOO many fighters, and warlords and rangers and rogues... we had multi campaigns were adding togather we had 1 or 2 of what we would call a spell caster now (so druid, wizads, swordmage, bard ect) but now it's all I see. Infact in the last 4 campaings Between me as a player and me as a DM we had 1 rogue (multi classed with ranger and sorcerer) and 2 fighter dips 1 took 2 levels for action surge 1 took 3 for action surge and +1 caster level) of those 4 campaigns we did up to 9th level, then well up into epic+, then 14th level and the last one that ended was at 10th... so in 53 levels of play less then 1/5th of them were fighter or rogue and even then 1 of the fighters was an eldritch knight caster.</p><p></p><p>in that time I have seen 4 hexblades 2 blade singers, 1 college of swords 1 college of valor bards and 2 clerics that got a 2nd attack... those were are melee characters (TBF 1 of those blade singers is also the eldritch knight we got to 14th level he was a 11/3 wizard/fighter)</p><p></p><p>in the current game I play in we are all artificers in 1 and we have 1 non caster in the other (straight rogue thief and he keeps complaining 'why can't I get some of those cool toys' and he is new to D&D but not rpgs)</p><p>in the 2 current ones I run I have 1 party of hexblade druid cleric warlock/bard and 1 party of hexblade warlock cleric</p><p></p><p>both games the hexblades are refluffed as fighters in story but useing the hexblade mechanic so they can get spells to refluff as trained maneuvers</p><p></p><p>I don't want my fighter to cast the exact same spell a wizard does (or eldritch knight would be the fix) I want my fighter to get options every level that are on par with but diffrent then spells</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8728280, member: 67338"] variance of concept... in 4e I saw SOOO many fighters, and warlords and rangers and rogues... we had multi campaigns were adding togather we had 1 or 2 of what we would call a spell caster now (so druid, wizads, swordmage, bard ect) but now it's all I see. Infact in the last 4 campaings Between me as a player and me as a DM we had 1 rogue (multi classed with ranger and sorcerer) and 2 fighter dips 1 took 2 levels for action surge 1 took 3 for action surge and +1 caster level) of those 4 campaigns we did up to 9th level, then well up into epic+, then 14th level and the last one that ended was at 10th... so in 53 levels of play less then 1/5th of them were fighter or rogue and even then 1 of the fighters was an eldritch knight caster. in that time I have seen 4 hexblades 2 blade singers, 1 college of swords 1 college of valor bards and 2 clerics that got a 2nd attack... those were are melee characters (TBF 1 of those blade singers is also the eldritch knight we got to 14th level he was a 11/3 wizard/fighter) in the current game I play in we are all artificers in 1 and we have 1 non caster in the other (straight rogue thief and he keeps complaining 'why can't I get some of those cool toys' and he is new to D&D but not rpgs) in the 2 current ones I run I have 1 party of hexblade druid cleric warlock/bard and 1 party of hexblade warlock cleric both games the hexblades are refluffed as fighters in story but useing the hexblade mechanic so they can get spells to refluff as trained maneuvers I don't want my fighter to cast the exact same spell a wizard does (or eldritch knight would be the fix) I want my fighter to get options every level that are on par with but diffrent then spells [/QUOTE]
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