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Saving throws in 5e
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<blockquote data-quote="GMforPowergamers" data-source="post: 8729612" data-attributes="member: 67338"><p>yeah again even at 1st level we have a save or miss at least a turn but maybe the rest of the fight</p><p></p><p>once the DC hits 15+ if it targets a weak save you could be out of a 5+ round fight</p><p></p><p>as long as it wasn't one hit... a 6th level wizard or sorcerer with 6+5d6+12 hp could be 38hp a 3d6 sneak attack with a 1d4 knife with a +2 dex that crits (nat 20 or assassinate) deals 2d4+6d6+2 and that averages to 27 damage... but CAN be as high as 46 (highly unlikely) if that crit comes from a nat 20 on round 2 or 3 that can easly auto kill (-19 will kill) the target.</p><p></p><p>but you know what ALSO makes an auto crit... the 1st level tasha and 2nd level hold</p><p></p><p>the worst don't</p><p></p><p>the worst effect in the game is an Int save... that a non prof target (so most) will be lucky to at level 20 be 50/50...and it comes from a CR3</p><p></p><ul> <li data-xf-list-type="ul"><strong>Consume Mind</strong>. The intellect devourer chooses one creature it can see within 30 feet of it that has an <a href="https://www.5esrd.com/using-ability-scores#TOC-Intelligence" target="_blank">Intelligence</a> of 3 or higher. The target must succeed on a DC 13 <a href="https://www.5esrd.com/using-ability-scores#TOC-Intelligence" target="_blank">Intelligence</a> saving throw or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its <a href="https://www.5esrd.com/using-ability-scores#TOC-Intelligence" target="_blank">Intelligence</a> score is reduced to 0. The target is incapacitated until it regains at least 1 point of <a href="https://www.5esrd.com/using-ability-scores#TOC-Intelligence" target="_blank">Intelligence</a> (either from completing a <a href="https://www.5esrd.com/gamemastering/the-environment/#Long_Rest" target="_blank">long rest</a> or from a <a href="https://www.5esrd.com/database/spell/lesser-restoration" target="_blank">lesser restoration</a> spell).</li> </ul></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8729612, member: 67338"] yeah again even at 1st level we have a save or miss at least a turn but maybe the rest of the fight once the DC hits 15+ if it targets a weak save you could be out of a 5+ round fight as long as it wasn't one hit... a 6th level wizard or sorcerer with 6+5d6+12 hp could be 38hp a 3d6 sneak attack with a 1d4 knife with a +2 dex that crits (nat 20 or assassinate) deals 2d4+6d6+2 and that averages to 27 damage... but CAN be as high as 46 (highly unlikely) if that crit comes from a nat 20 on round 2 or 3 that can easly auto kill (-19 will kill) the target. but you know what ALSO makes an auto crit... the 1st level tasha and 2nd level hold the worst don't the worst effect in the game is an Int save... that a non prof target (so most) will be lucky to at level 20 be 50/50...and it comes from a CR3 [LIST] [*][B]Consume Mind[/B]. The intellect devourer chooses one creature it can see within 30 feet of it that has an [URL='https://www.5esrd.com/using-ability-scores#TOC-Intelligence']Intelligence[/URL] of 3 or higher. The target must succeed on a DC 13 [URL='https://www.5esrd.com/using-ability-scores#TOC-Intelligence']Intelligence[/URL] saving throw or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its [URL='https://www.5esrd.com/using-ability-scores#TOC-Intelligence']Intelligence[/URL] score is reduced to 0. The target is incapacitated until it regains at least 1 point of [URL='https://www.5esrd.com/using-ability-scores#TOC-Intelligence']Intelligence[/URL] (either from completing a [URL='https://www.5esrd.com/gamemastering/the-environment/#Long_Rest']long rest[/URL] or from a [URL='https://www.5esrd.com/database/spell/lesser-restoration']lesser restoration[/URL] spell). [/LIST] [/QUOTE]
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