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General Tabletop Discussion
*Dungeons & Dragons
Saving Throws not mandated by class
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<blockquote data-quote="Li Shenron" data-source="post: 6283631" data-attributes="member: 1465"><p>Just came to my mind...</p><p></p><p>In 5e they purposefully disassociated skills from classes to allow more freedom in character creation. You still gain one (or three, for Rogues and Bards) skill proficiency from class, but you gain three skill proficiencies plus some tool proficiencies (which ate some older skills) from your background. This design choice was done because in previous editions many people thought that the idea of "class skills" was too restrictive, especially for someone who wanted to get creative in character design.</p><p></p><p>Furthermore, in previous L&L articles it was said that they really want to allow each PC to freely pick her skill proficiencies, so that backgrounds also are really just suggestions and not restrictions. The playtest rules mention this in the form of "discuss with your DM", but Mearls also wrote "we very intentionally allow any character to take any skill and tool proficiencies" about this topic in one of the L&L articles, which is very clear to me.</p><p></p><p>Currently, it's also said that the designers are trying to come up with a fix to multiclassing rules because they don't want a PC to get Saving Throws proficiencies from multiple classes, resulting in 4 (from 2 classes) or even 6 (from 3 classes) good ST.</p><p></p><p>So I just though, what if instead of gaining 2 ST proficiencies <strong>fixed by class</strong>, you just <strong>freely pick 2 ST proficiencies</strong>?</p><p></p><p>Note that currently all classes get 2 ST fixed proficiencies, except Druid and Rogue which get 1 (whether this is intentional or an overlook I don't know, although I see no reason why this should be the former). Every Fighter is good at Str and Con ST, every Wizard is good at Int and Wis ST, and so on... While this is not a major problem, it also implies that every Fighter is "bad" (read: "not the best") at Dex/Int/Wis/Cha ST, every Wizard is "bad" at Str/Dex/Con/Cha ST, and so on... This quite a lot reminds me of 3e skills restrictions, where a Fighter can never be very good at sneaking or a Wizard can never be good at athletics because these are not class skills.</p><p></p><p>Allowing free choice of 2 Saving Throws seems very much in sync with the idea of allowing free choice of skills proficiency, and it completely removes the multiclassing problem.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6283631, member: 1465"] Just came to my mind... In 5e they purposefully disassociated skills from classes to allow more freedom in character creation. You still gain one (or three, for Rogues and Bards) skill proficiency from class, but you gain three skill proficiencies plus some tool proficiencies (which ate some older skills) from your background. This design choice was done because in previous editions many people thought that the idea of "class skills" was too restrictive, especially for someone who wanted to get creative in character design. Furthermore, in previous L&L articles it was said that they really want to allow each PC to freely pick her skill proficiencies, so that backgrounds also are really just suggestions and not restrictions. The playtest rules mention this in the form of "discuss with your DM", but Mearls also wrote "we very intentionally allow any character to take any skill and tool proficiencies" about this topic in one of the L&L articles, which is very clear to me. Currently, it's also said that the designers are trying to come up with a fix to multiclassing rules because they don't want a PC to get Saving Throws proficiencies from multiple classes, resulting in 4 (from 2 classes) or even 6 (from 3 classes) good ST. So I just though, what if instead of gaining 2 ST proficiencies [B]fixed by class[/B], you just [B]freely pick 2 ST proficiencies[/B]? Note that currently all classes get 2 ST fixed proficiencies, except Druid and Rogue which get 1 (whether this is intentional or an overlook I don't know, although I see no reason why this should be the former). Every Fighter is good at Str and Con ST, every Wizard is good at Int and Wis ST, and so on... While this is not a major problem, it also implies that every Fighter is "bad" (read: "not the best") at Dex/Int/Wis/Cha ST, every Wizard is "bad" at Str/Dex/Con/Cha ST, and so on... This quite a lot reminds me of 3e skills restrictions, where a Fighter can never be very good at sneaking or a Wizard can never be good at athletics because these are not class skills. Allowing free choice of 2 Saving Throws seems very much in sync with the idea of allowing free choice of skills proficiency, and it completely removes the multiclassing problem. What do you think? [/QUOTE]
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