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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5958513" data-attributes="member: 9249"><p>I'd like a blend between the 3e and 4e approaches.</p><p></p><p>One of the (many) reasons that spellcasters were too powerful in 3e was that save DCs for their highest-level spells scaled faster than saving throw bonuses did. Technically, save DC for your highest-level spells is 10 + ability mod + 1/2 level and bonus for good saves is 12 + ability mod + 1/2 level... but spellcasters put all of their level increases and other resources into boosting their casting stat while saving throws were based on three different stats.</p><p></p><p>So spellcasters gained more powerful spells as they gained in level, <strong>and</strong> those spells were more likely to affect level-appropriate opponents-- even when cast against their supposed strengths.</p><p></p><p>Compared that to AD&D, in which the caster's abilities made no impact whatsoever on the probability of making a save-- high-level characters were just that much harder to affect with spells, period. You either hit them with direct damage or you cast spells that didn't target your enemies directly.</p><p></p><p>What I would like to see is 4e-style attack against static defense-- 10 + ability mod + class mod-- with saving throws using the same bonuses, against a DC equal to the attack that saddled them with the effect.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5958513, member: 9249"] I'd like a blend between the 3e and 4e approaches. One of the (many) reasons that spellcasters were too powerful in 3e was that save DCs for their highest-level spells scaled faster than saving throw bonuses did. Technically, save DC for your highest-level spells is 10 + ability mod + 1/2 level and bonus for good saves is 12 + ability mod + 1/2 level... but spellcasters put all of their level increases and other resources into boosting their casting stat while saving throws were based on three different stats. So spellcasters gained more powerful spells as they gained in level, [b]and[/b] those spells were more likely to affect level-appropriate opponents-- even when cast against their supposed strengths. Compared that to AD&D, in which the caster's abilities made no impact whatsoever on the probability of making a save-- high-level characters were just that much harder to affect with spells, period. You either hit them with direct damage or you cast spells that didn't target your enemies directly. What I would like to see is 4e-style attack against static defense-- 10 + ability mod + class mod-- with saving throws using the same bonuses, against a DC equal to the attack that saddled them with the effect. [/QUOTE]
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