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General Tabletop Discussion
*Pathfinder & Starfinder
Saving Throws: What Should Become of Them?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5774713" data-attributes="member: 54877"><p>4E saving throws replace a lot of the duration mechanics. The 4E defenses of Fort, Reflex, and Will <strong>are</strong> 3E saving throws in all but name, most of the time. The biggest difference is who rolls, and this of course has ramifications for who gets bonuses or penalties, and where.</p><p> </p><p>You can see it most clearly in a single target spell that used to alllow a save for no damage. Say it is Fort-based. In 3E, the wizard automatically hits you with it. Then you either save against Fort and take no damage, or you fail and take full. In 4E, the wizard rolls to hit your Fort. He either hits for full damage, or fails and you take nothing. When you get into "miss effects" versus the older half damage on saves, it diverges more, but the essense is still there.</p><p> </p><p>I happen to favor the 4E version for the thing being modeled, because it is generally faster handling time for the players to be making these rolls than the DM, in my experience.</p><p> </p><p>Now, it is true that saving throws modeling durations is not as good or interesting as it could be, currently. I see that, however, as a separate issue from who should roll to determine the rough effectiveness of an attack.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5774713, member: 54877"] 4E saving throws replace a lot of the duration mechanics. The 4E defenses of Fort, Reflex, and Will [B]are[/B] 3E saving throws in all but name, most of the time. The biggest difference is who rolls, and this of course has ramifications for who gets bonuses or penalties, and where. You can see it most clearly in a single target spell that used to alllow a save for no damage. Say it is Fort-based. In 3E, the wizard automatically hits you with it. Then you either save against Fort and take no damage, or you fail and take full. In 4E, the wizard rolls to hit your Fort. He either hits for full damage, or fails and you take nothing. When you get into "miss effects" versus the older half damage on saves, it diverges more, but the essense is still there. I happen to favor the 4E version for the thing being modeled, because it is generally faster handling time for the players to be making these rolls than the DM, in my experience. Now, it is true that saving throws modeling durations is not as good or interesting as it could be, currently. I see that, however, as a separate issue from who should roll to determine the rough effectiveness of an attack. [/QUOTE]
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Saving Throws: What Should Become of Them?
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