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General Tabletop Discussion
*Pathfinder & Starfinder
Saving Throws: What Should Become of Them?
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<blockquote data-quote="DEFCON 1" data-source="post: 5774826" data-attributes="member: 7006"><p>And right here I think might be one of the biggest potential hurdles the designers will have to figure out going forward... figuring out the rules for just how fast/easy it is to instantly remove/kill someone from the game. Because there are quite a number of players like you, GregK, who seem to want insta-death effects... just like there seems to be players who want 1st level characters to potentially start with only 1-3 hit points. As I'm sure that there are players who are steadfast in their desire for -10 rather than -half HP to be the bleeding out point.</p><p></p><p>It's a dial for the "gritty" aspects of the game that will be interesting to see if they can put that insta-death or virtual insta-death side-by-side with more moderate dying rules and keep both sides somewhat happy.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5774826, member: 7006"] And right here I think might be one of the biggest potential hurdles the designers will have to figure out going forward... figuring out the rules for just how fast/easy it is to instantly remove/kill someone from the game. Because there are quite a number of players like you, GregK, who seem to want insta-death effects... just like there seems to be players who want 1st level characters to potentially start with only 1-3 hit points. As I'm sure that there are players who are steadfast in their desire for -10 rather than -half HP to be the bleeding out point. It's a dial for the "gritty" aspects of the game that will be interesting to see if they can put that insta-death or virtual insta-death side-by-side with more moderate dying rules and keep both sides somewhat happy. [/QUOTE]
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Saving Throws: What Should Become of Them?
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