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General Tabletop Discussion
*Pathfinder & Starfinder
Saving Throws: What Should Become of Them?
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<blockquote data-quote="TheFindus" data-source="post: 5774844" data-attributes="member: 75791"><p>My 3e experience tells me that "save or suck" attacks just, well, suck. Plus, the 3e save made an additional die roll necessary, which dies not speed up the game. In that way, 4E defenses are much better, because there is only one roll, the attack roll that targets a specific defense.</p><p> </p><p>In addition, PCs are subject to more attacks than the individual opponent, since PCs are subject to attacks in every combat, while their opponents are most likely subject to the PCs attacks for only one combat.</p><p>So the PCs suffer more from effects like daze, stun, etc.</p><p>This can be frustrating, since, as a player, you want your character to be able to do something every round.</p><p>For this reason, 4E saving throws are basically a 55:45 chance, which is good.</p><p> </p><p>Now, PCs can have the ability to reduce the chances to succeed a saving throw. And that can frustrate a GM.</p><p>So there needs to be a mechanism for the GM to shake off a saving throw effect on one of his creatures. </p><p>And 4E had that, too.</p><p> </p><p>So, in general, I find the 4E saving throw mechanic plausible. It also offers many ways to narrate the effects of attacks, which is always a plus for me.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5774844, member: 75791"] My 3e experience tells me that "save or suck" attacks just, well, suck. Plus, the 3e save made an additional die roll necessary, which dies not speed up the game. In that way, 4E defenses are much better, because there is only one roll, the attack roll that targets a specific defense. In addition, PCs are subject to more attacks than the individual opponent, since PCs are subject to attacks in every combat, while their opponents are most likely subject to the PCs attacks for only one combat. So the PCs suffer more from effects like daze, stun, etc. This can be frustrating, since, as a player, you want your character to be able to do something every round. For this reason, 4E saving throws are basically a 55:45 chance, which is good. Now, PCs can have the ability to reduce the chances to succeed a saving throw. And that can frustrate a GM. So there needs to be a mechanism for the GM to shake off a saving throw effect on one of his creatures. And 4E had that, too. So, in general, I find the 4E saving throw mechanic plausible. It also offers many ways to narrate the effects of attacks, which is always a plus for me. [/QUOTE]
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Saving Throws: What Should Become of Them?
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